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Winner · k0reec_'s team

19

124 kills · 5 players

de_ancient · 63 min

35 rounds · 2026-06-04

Europe 5v5 Queue

pokumagan's team

16

122 kills · 5 players

Top fragger

Ferstro

31 kills

Top impact

MorTi322

95 ADR

Util damage

suwnyak

324 HP

Weak spots this match

vs lifetime baseline
  • MorTi322

    K/D 0.96 (avg 1.19)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

k0reec_'s team

6 · 6 · OT 7

FREED_tm

L101

30/24/5 · 3002 dmg

ADR

86

HS%

50

K/D

1.25

Entry 5/0Multi 2Util 308

sulu4

L105

30/26/7 · 2999 dmg

ADR

86

HS%

60

K/D

1.15

Entry 2/0Multi 2Util 125AWP 3Pistol 2

MorTi322

L106

26/27/6 · 3328 dmg

ADR

95

HS%

58

K/D

0.96

Entry 2/0Multi 2Util 108AWP 2Pistol 1
K/D -19%ADR +13%

airpl4neMode

L105

25/20/8 · 2545 dmg

ADR

73

HS%

40

K/D

1.25

Multi 2Util 48AWP 6Pistol 3
K/D +10%

k0reec_

L102

13/25/5 · 1611 dmg

ADR

46

HS%

62

K/D

0.52

Entry 3/0Util 164AWP 1Pistol 2

pokumagan's team

6 · 6 · OT 4

Ferstro

L103

31/24/6 · 3142 dmg

ADR

90

HS%

39

K/D

1.29

Entry 4/0Util 141Pistol 4

exec_nct

L104

26/24/9 · 2788 dmg

ADR

80

HS%

54

K/D

1.08

Entry 6/0Util 136Pistol 2

Lafavella

L104

26/23/1 · 2453 dmg

ADR

70

HS%

15

K/D

1.13

Entry 6/0Multi 3Util 23AWP 19Pistol 3

suwnyak

L103

23/29/10 · 2849 dmg

ADR

81

HS%

78

K/D

0.79

Entry 7/0Multi 1Util 324AWP 1Pistol 4

pokumagan

L102

16/24/7 · 1689 dmg

ADR

48

HS%

56

K/D

0.67

Util 193Pistol 2

Half-by-half

First half

6 · 6

Second half

6 · 6

Overtime

7 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.