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Winner · jdklsajdklas's team

1

89 kills · 5 players

de_anubis · 35 min

1 rounds · 2024-03-12

COMPETITIVE 5V5

BNJ___'s team

0

63 kills · 5 players

Top fragger

XUULA

28 kills

Top impact

XUULA

0 ADR

Util damage

XUULA

0 HP

Weak spots this match

vs lifetime baseline
  • XUULA

    ADR 0 (avg 85)

    -100%
  • jdklsajdklas

    ADR 0 (avg 82)

    -100%
  • felipeNTC

    ADR 0 (avg 83)

    -100%
  • Izkull

    ADR 0 (avg 77)

    -100%
  • -MKP-

    ADR 0 (avg 82)

    -100%
  • Misszz

    ADR 0 (avg 88)

    -100%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

jdklsajdklas's team

7 · 6

XUULA

L45

28/12/9 · 0 dmg

ADR

0

HS%

43

K/D

2.33

Multi 3
ADR -100%HS % -9%K/D +53%

jdklsajdklas

L63

18/12/3 · 0 dmg

ADR

0

HS%

50

K/D

1.50

ADR -100%K/D +33%

felipeNTC

L43

18/12/2 · 0 dmg

ADR

0

HS%

72

K/D

1.50

Multi 2
ADR -100%HS % +85%K/D +19%

Izkull

L4

13/12/4 · 0 dmg

ADR

0

HS%

54

K/D

1.08

ADR -100%K/D +40%HS % +35%

-MKP-

L42

12/15/5 · 0 dmg

ADR

0

HS%

75

K/D

0.80

ADR -100%K/D -22%HS % +56%

BNJ___'s team

5 · 4

rochazK

L63

21/18/3 · 0 dmg

ADR

0

HS%

48

K/D

1.17

Multi 3
HS % +23%

Misszz

L53

16/17/3 · 0 dmg

ADR

0

HS%

56

K/D

0.94

Multi 2
ADR -100%K/D -19%HS % +10%

BNJ___

L2

12/18/3 · 0 dmg

ADR

0

HS%

33

K/D

0.67

ADR -100%K/D -30%

jOAA--

L8

10/19/5 · 0 dmg

ADR

0

HS%

50

K/D

0.53

ADR -100%K/D -57%

Dark9nz

L23

4/17/3 · 0 dmg

ADR

0

HS%

100

K/D

0.24

ADR -100%K/D -72%HS % +85%

Half-by-half

First half

7 · 5

Second half

6 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.