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GAMEOVER9999's team

10

73 kills · 5 players

de_inferno · 36 min

23 rounds · 2026-05-03

Europe 5v5 Queue

Winner · DimSumS's team

13

93 kills · 5 players

Top fragger

-_-sonic-_-

32 kills

Top impact

-_-sonic-_-

123 ADR

Util damage

B-jam

384 HP

Weak spots this match

vs lifetime baseline
  • GAMEOVER9999

    ADR 0 (avg 85)

    -100%
  • GAMEOVER9999

    K/D 0.00 (avg 1.04)

    -100%
  • GAMEOVER9999

    HS % 0% (avg 54%)

    -100%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

GAMEOVER9999's team

4 · 6

Rusty-Anus

L63

20/18/6 · 2155 dmg

ADR

94

HS%

40

K/D

1.11

Entry 2/0Multi 1Util 229Pistol 4
ADR +17%HS % +11%

Obrii

2

18/20/10 · 1990 dmg

ADR

87

HS%

44

K/D

0.90

Entry 2/0Multi 1Util 162Pistol 2

IronRat13

L62

18/18/10 · 2516 dmg

ADR

109

HS%

56

K/D

1.00

Entry 3/0Multi 2Util 168AWP 1Pistol 3

MatiasL1

2

17/21/2 · 1464 dmg

ADR

64

HS%

65

K/D

0.81

Entry 5/0Multi 1Util 185Pistol 5

GAMEOVER9999

L7

0/1/0 · 0 dmg

ADR

0

HS%

0

K/D

0.00

ADR -100%K/D -100%

DimSumS's team

8 · 5

-_-sonic-_-

L86

32/16/5 · 2828 dmg

ADR

123

HS%

41

K/D

2.00

Entry 4/0Multi 4Util 383Pistol 2

B-jam

L84

22/16/7 · 2595 dmg

ADR

113

HS%

41

K/D

1.38

Entry 3/0Multi 2Util 384AWP 10Pistol 4

lildxweed

L62

17/15/5 · 1837 dmg

ADR

80

HS%

41

K/D

1.13

Entry 2/0Multi 1Util 147AWP 1Pistol 5

ITS_N00DLZ

12/18/5 · 1418 dmg

ADR

62

HS%

50

K/D

0.67

Util 79Pistol 2

DimSumS

L51

10/18/8 · 1089 dmg

ADR

47

HS%

50

K/D

0.56

Util 112Pistol 2

Half-by-half

First half

4 · 8

Second half

6 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.