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kodama11's team

8

65 kills · 5 players

de_nuke · 37 min

21 rounds · 2026-05-28

Europe 5v5 Queue

Winner · Zacarno's team

13

80 kills · 5 players

Top fragger

despair666-

22 kills

Top impact

despair666-

109 ADR

Util damage

kodama11

148 HP

Weak spots this match

vs lifetime baseline
  • DiioN

    HS % 25% (avg 47%)

    -47%
  • DiioN

    K/D 0.86 (avg 1.08)

    -20%
  • DiioN

    ADR 69 (avg 82)

    -15%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

kodama11's team

6 · 2

xtm88

L103

16/17/4 · 1826 dmg

ADR

87

HS%

50

K/D

0.94

Entry 3/0Util 77AWP 3Pistol 7

Zlorfisko

L103

14/17/2 · 1473 dmg

ADR

70

HS%

50

K/D

0.82

Entry 4/0Multi 1Util 4Pistol 2

DiioN

L102

12/14/3 · 1454 dmg

ADR

69

HS%

25

K/D

0.86

Entry 1/0Multi 1Util 4AWP 1
HS % -47%K/D -20%

kodama11

L10

12/17/7 · 1479 dmg

ADR

70

HS%

50

K/D

0.71

Entry 1/0Util 148Pistol 2

-Zarp

L10

11/16/0 · 1051 dmg

ADR

50

HS%

36

K/D

0.69

Multi 1Pistol 2

Zacarno's team

6 · 7

despair666-

L103

22/12/5 · 2287 dmg

ADR

109

HS%

36

K/D

1.83

Entry 4/0Multi 3Util 115AWP 6Pistol 3

get2tapp3d

L102

18/14/4 · 2000 dmg

ADR

95

HS%

78

K/D

1.29

Entry 2/0Util 51Pistol 4

Zacarno

L101

15/14/8 · 1629 dmg

ADR

78

HS%

33

K/D

1.07

Entry 1/0Multi 1Util 66AWP 2Pistol 1

arrested

L105

13/13/6 · 1387 dmg

ADR

66

HS%

62

K/D

1.00

Entry 2/0Multi 1Util 86Pistol 4

wgt

L102

12/12/3 · 1163 dmg

ADR

55

HS%

67

K/D

1.00

Entry 3/0Multi 1Util 70Pistol 2

Half-by-half

First half

6 · 6

Second half

2 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.