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Winner · dAfu-'s team

25

170 kills · 5 players

de_mirage · 90 min

47 rounds · 2026-06-01

Europe 5v5 Queue

b0raNs's team

22

167 kills · 5 players

Top fragger

b0raNs

52 kills

Top impact

ARAZZ

120 ADR

Util damage

enialc

480 HP

Weak spots this match

vs lifetime baseline
  • dAfu-

    HS % 39% (avg 48%)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

dAfu-'s team

4 · 8 · OT 13

ARAZZ

L95

51/35/16 · 5615 dmg

ADR

120

HS%

55

K/D

1.46

Entry 5/0Multi 5Util 227AWP 7Pistol 4
ADR +28%K/D +10%

dAfu-

L710

33/32/11 · 3774 dmg

ADR

80

HS%

39

K/D

1.03

Entry 5/0Multi 2Util 105AWP 13Pistol 1
HS % -19%

Ambushh2

L22

30/33/9 · 3145 dmg

ADR

67

HS%

47

K/D

0.91

Entry 2/0Multi 2Util 330Pistol 1

scattx

L56

29/33/8 · 3115 dmg

ADR

66

HS%

31

K/D

0.88

Entry 5/0Util 127AWP 2Pistol 1

keLLLLLLL

L62

27/35/15 · 3180 dmg

ADR

68

HS%

56

K/D

0.77

Entry 3/0Util 95AWP 2Pistol 1

b0raNs's team

8 · 4 · OT 10

b0raNs

L96

52/33/10 · 5282 dmg

ADR

112

HS%

67

K/D

1.58

Entry 11/0Multi 4Util 339AWP 14Pistol 5

Xonesis

L83

36/38/12 · 4104 dmg

ADR

87

HS%

61

K/D

0.95

Entry 4/0Multi 1Util 219Pistol 2

enialc

5

29/29/19 · 3916 dmg

ADR

83

HS%

45

K/D

1.00

Entry 2/0Multi 2Util 480Pistol 1

PVMIR

L46

29/35/8 · 2799 dmg

ADR

60

HS%

52

K/D

0.83

Entry 4/0Multi 4Util 115Pistol 4

Babag31

2

21/36/11 · 2371 dmg

ADR

50

HS%

52

K/D

0.58

Entry 6/0Multi 1Util 111

Half-by-half

First half

4 · 8

Second half

8 · 4

Overtime

13 · 10

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.