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XiiaoYuu's team

3

46 kills · 5 players

de_mirage · 23 min

16 rounds · 2026-05-10

SEA 5V5 Queue

Winner · lDeriVel's team

13

71 kills · 5 players

Top fragger

GHETTOKIDS

24 kills

Top impact

GHETTOKIDS

135 ADR

Util damage

GHETTOKIDS

151 HP

Weak spots this match

vs lifetime baseline
  • Johnjames-

    K/D 0.40 (avg 0.95)

    -58%
  • Johnjames-

    ADR 49 (avg 74)

    -34%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

XiiaoYuu's team

3 · 0

tikuak

L10

14/15/1 · 1433 dmg

ADR

90

HS%

64

K/D

0.93

Multi 1Pistol 4

illyasviels-

L101

11/14/2 · 1118 dmg

ADR

70

HS%

73

K/D

0.79

Entry 1/0Multi 2AWP 1Pistol 4

yami1111

L102

10/14/2 · 1229 dmg

ADR

77

HS%

60

K/D

0.71

Entry 1/0Multi 2Util 4AWP 1

Johnjames-

6/15/4 · 783 dmg

ADR

49

HS%

50

K/D

0.40

Entry 1/0Pistol 2
K/D -58%ADR -34%HS % +28%

XiiaoYuu

L10

5/14/5 · 877 dmg

ADR

55

HS%

80

K/D

0.36

Pistol 4

lDeriVel's team

9 · 4

GHETTOKIDS

L104

24/10/6 · 2155 dmg

ADR

135

HS%

38

K/D

2.40

Entry 3/0Multi 4Util 151AWP 4Pistol 2

lDeriVel

L104

15/10/8 · 1606 dmg

ADR

100

HS%

20

K/D

1.50

Entry 2/0Multi 1Util 130Pistol 1

Ko777

L103

13/12/6 · 1579 dmg

ADR

99

HS%

69

K/D

1.08

Entry 2/0Multi 1Util 130

HUNGSC

L102

10/9/6 · 1188 dmg

ADR

74

HS%

60

K/D

1.11

Entry 2/0Multi 1Util 1Pistol 3

wndrzwer

L10

9/5/2 · 884 dmg

ADR

55

HS%

11

K/D

1.80

Entry 4/0Util 59AWP 9

Half-by-half

First half

3 · 9

Second half

0 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.