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MalhaNelas12's team

6

55 kills · 5 players

de_cache · 25 min

19 rounds · 2026-04-27

Europe 5v5 Queue

Winner · Glimmers's team

13

77 kills · 5 players

Top fragger

Glimmers

20 kills

Top impact

Glimmers

101 ADR

Util damage

Glimmers

243 HP

Weak spots this match

vs lifetime baseline
  • Come-for-me-

    K/D 0.64 (avg 1.29)

    -50%
  • MalhaNelas12

    K/D 0.75 (avg 1.11)

    -32%
  • Come-for-me-

    ADR 69 (avg 90)

    -23%
  • MalhaNelas12

    ADR 72 (avg 86)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

MalhaNelas12's team

4 · 2

adzo_

3

12/17/4 · 1400 dmg

ADR

74

HS%

50

K/D

0.71

Entry 1/0Util 78Pistol 1

MalhaNelas12

L81

12/16/1 · 1366 dmg

ADR

72

HS%

58

K/D

0.75

Entry 3/0Util 51AWP 1Pistol 1
K/D -32%ADR -16%

rafagomez

L91

11/16/1 · 997 dmg

ADR

53

HS%

73

K/D

0.69

Entry 2/0Multi 1

kavasin

L91

11/14/6 · 1369 dmg

ADR

72

HS%

55

K/D

0.79

Entry 1/0Util 61AWP 2Pistol 3

Come-for-me-

9/14/6 · 1309 dmg

ADR

69

HS%

78

K/D

0.64

Entry 2/0Util 53Pistol 3
K/D -50%ADR -23%HS % +39%

Glimmers's team

8 · 5

Glimmers

L103

20/11/3 · 1922 dmg

ADR

101

HS%

60

K/D

1.82

Entry 2/0Multi 1Util 243Pistol 2

zilco

L103

15/11/4 · 1572 dmg

ADR

83

HS%

67

K/D

1.36

Entry 2/0Multi 1Util 67AWP 2Pistol 4

Ex1Ne

2

15/10/3 · 1322 dmg

ADR

70

HS%

53

K/D

1.50

Entry 3/0Pistol 5

nootz

3

15/12/2 · 1462 dmg

ADR

77

HS%

40

K/D

1.25

Entry 3/0AWP 4Pistol 4

Snausjesus

L82

12/11/6 · 1592 dmg

ADR

84

HS%

67

K/D

1.09

Util 131Pistol 4

Half-by-half

First half

4 · 8

Second half

2 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.