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aLiSoNMv's team

9

69 kills · 5 players

de_inferno · 44 min

22 rounds · 2026-06-12

Europe 5v5 Queue

Winner · MadL1x's team

13

87 kills · 5 players

Top fragger

madoni_a

22 kills

Top impact

HESTES

97 ADR

Util damage

Zugro

319 HP

Weak spots this match

vs lifetime baseline
  • onnalka

    K/D 0.63 (avg 1.05)

    -40%
  • aLiSoNMv

    K/D 1.20 (avg 1.55)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

aLiSoNMv's team

6 · 3

HESTES

L73

21/13/2 · 2141 dmg

ADR

97

HS%

76

K/D

1.62

Multi 1Util 220AWP 1Pistol 7

aLiSoNMv

L71

18/15/4 · 2127 dmg

ADR

97

HS%

56

K/D

1.20

Entry 1/0Util 286Pistol 10
K/D -23%ADR -9%

ez4dns

2

14/20/3 · 1473 dmg

ADR

67

HS%

86

K/D

0.70

Entry 2/0Multi 1Util 12Pistol 10

mix029

3

10/18/1 · 1281 dmg

ADR

58

HS%

50

K/D

0.56

Entry 3/0Multi 1Util 45AWP 3Pistol 3

hahadns

L8

6/21/3 · 825 dmg

ADR

38

HS%

50

K/D

0.29

Entry 2/0Pistol 2

MadL1x's team

6 · 7

madoni_a

L96

22/12/3 · 2130 dmg

ADR

97

HS%

55

K/D

1.83

Entry 4/0Util 156Pistol 4

OYAGI17

L72

21/15/8 · 2131 dmg

ADR

97

HS%

76

K/D

1.40

Entry 3/0Multi 2Util 264Pistol 5

MadL1x

L103

20/12/3 · 2003 dmg

ADR

91

HS%

35

K/D

1.67

Entry 3/0Multi 2Util 151AWP 2Pistol 1

Zugro

L51

12/14/6 · 1430 dmg

ADR

65

HS%

67

K/D

0.86

Entry 2/0Util 319Pistol 1

onnalka

L81

12/19/7 · 1556 dmg

ADR

71

HS%

42

K/D

0.63

Entry 2/0AWP 3Pistol 2
K/D -40%ADR -15%

Half-by-half

First half

6 · 6

Second half

3 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.