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Suckuma's team

0

67 kills · 5 players

de_anubis · 35 min

1 rounds · 2024-09-30

COMPETITIVE 5v5

Winner · -Zantet's team

1

89 kills · 5 players

Top fragger

GgZYT

25 kills

Top impact

GgZYT

110 ADR

Util damage

Mariune_

252 HP

Weak spots this match

vs lifetime baseline
  • -Zantet

    HS % 20% (avg 36%)

    -44%
  • -Zantet

    K/D 0.71 (avg 1.22)

    -42%
  • -Zantet

    ADR 65 (avg 87)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Suckuma's team

5 · 3

Mathpro-15

L23

23/15/4 · 2069 dmg

ADR

99

HS%

26

K/D

1.53

Multi 1Util 7Pistol 1

Suckuma

L53

20/16/1 · 2134 dmg

ADR

102

HS%

55

K/D

1.25

Multi 2Util 11Pistol 3

Heyimblaze

L21

13/19/2 · 1613 dmg

ADR

77

HS%

85

K/D

0.68

Entry 4/0Multi 1Util 225Pistol 4

rBdd

L2

6/20/7 · 1070 dmg

ADR

51

HS%

17

K/D

0.30

Entry 2/0Util 110AWP 1Pistol 1

jelenko90

L21

5/19/9 · 953 dmg

ADR

45

HS%

60

K/D

0.26

Entry 1/0Pistol 1

-Zantet's team

7 · 6

GgZYT

L34

25/13/1 · 2309 dmg

ADR

110

HS%

72

K/D

1.92

Entry 2/0Multi 3Pistol 3
K/D +116%ADR +52%

revengeee999

L34

21/13/8 · 2260 dmg

ADR

108

HS%

33

K/D

1.62

Entry 3/0Multi 2Util 241AWP 6Pistol 4

Mariune_

L31

21/12/9 · 2123 dmg

ADR

101

HS%

38

K/D

1.75

Entry 4/0Multi 2Util 252AWP 10Pistol 5

Z0Rzi

L13

12/15/5 · 1152 dmg

ADR

55

HS%

33

K/D

0.80

Entry 4/0Multi 1Pistol 1

-Zantet

L51

10/14/6 · 1373 dmg

ADR

65

HS%

20

K/D

0.71

Entry 1/0Pistol 1
HS % -44%K/D -42%

Half-by-half

First half

5 · 7

Second half

3 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.