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Winner · PROFECO

13

83 kills · 5 players

de_ancient · 35 min

21 rounds · 2026-05-08

S57 NA Main Central - Regular Season

ORCA

8

67 kills · 5 players

Top fragger

a_m_c

28 kills

Top impact

a_m_c

126 ADR

Util damage

DMinish

236 HP

Weak spots this match

vs lifetime baseline
  • Gonnak

    K/D 0.50 (avg 1.14)

    -56%
  • Gonnak

    ADR 49 (avg 72)

    -32%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

PROFECO

6 · 7

a_m_c

5

28/13/1 · 2650 dmg

ADR

126

HS%

57

K/D

2.15

Entry 3/0Multi 3Util 64AWP 10Pistol 4

Ichigo

L103

21/13/6 · 1998 dmg

ADR

95

HS%

52

K/D

1.62

Entry 3/0Util 128Pistol 2

AnthonyTJC

3

14/15/8 · 1818 dmg

ADR

87

HS%

64

K/D

0.93

Entry 1/0Util 213Pistol 4

V1ejon

L101

13/12/2 · 1441 dmg

ADR

69

HS%

38

K/D

1.08

Entry 1/0Util 223Pistol 3

Gonnak

1

7/14/3 · 1026 dmg

ADR

49

HS%

43

K/D

0.50

Util 78Pistol 1
K/D -56%ADR -32%

ORCA

6 · 2

ketamean

L101

17/16/6 · 1935 dmg

ADR

92

HS%

71

K/D

1.06

Entry 4/0Multi 1Util 8AWP 1Pistol 4
K/D -10%HS % +27%ADR +12%

-Haz-

L101

16/17/5 · 1756 dmg

ADR

84

HS%

56

K/D

0.94

Entry 4/0Multi 1Util 77AWP 1Pistol 4

HBN

2

13/17/4 · 1468 dmg

ADR

70

HS%

23

K/D

0.76

Entry 3/0Multi 2Util 122AWP 6Pistol 3

DMinish

L103

11/17/4 · 1524 dmg

ADR

73

HS%

73

K/D

0.65

Entry 1/0Multi 2Util 236Pistol 2

Klondike

1

10/17/4 · 1316 dmg

ADR

63

HS%

20

K/D

0.59

Entry 1/0Multi 1Util 27Pistol 2

Half-by-half

First half

6 · 6

Second half

7 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.