Beta preview·You're viewing sample data. Connect Steam to load your real CS2 stats, inventory and Mate Score.
cs2mate
Connect Steam

Winner · ruinzeraa's team

13

76 kills · 5 players

de_cache · 34 min

19 rounds · 2026-06-02

South America 5V5 Queue

Lealzinnnn's team

6

62 kills · 5 players

Top fragger

JovemDinho

25 kills

Top impact

Du7-

124 ADR

Util damage

pCkWOWzik

128 HP

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

ruinzeraa's team

11 · 2

JovemDinho

L95

25/12/4 · 2008 dmg

ADR

106

HS%

48

K/D

2.08

Entry 2/0Multi 3Util 106AWP 2Pistol 4

euedonke

L93

18/10/5 · 1950 dmg

ADR

103

HS%

33

K/D

1.80

Entry 5/0Util 42AWP 7Pistol 6

n3xtzy

L103

14/13/4 · 1503 dmg

ADR

79

HS%

57

K/D

1.08

Entry 1/0Multi 1Util 92Pistol 7

pCkWOWzik

L91

11/17/6 · 1503 dmg

ADR

79

HS%

55

K/D

0.65

Entry 2/0Multi 1Util 128Pistol 4

ruinzeraa

L71

8/12/3 · 1097 dmg

ADR

58

HS%

62

K/D

0.67

Multi 1Util 107Pistol 4

Lealzinnnn's team

1 · 5

Du7-

L101

22/15/1 · 2346 dmg

ADR

124

HS%

36

K/D

1.47

Entry 3/0Multi 3Util 62AWP 8Pistol 4

viscardddd

L92

16/16/4 · 1967 dmg

ADR

104

HS%

62

K/D

1.00

Entry 1/0Multi 1Util 111Pistol 3

MateusLynx

L83

10/15/2 · 1316 dmg

ADR

69

HS%

60

K/D

0.67

Entry 4/0Util 46Pistol 3

Lealzinnnn

L9

8/17/2 · 892 dmg

ADR

47

HS%

50

K/D

0.47

Entry 1/0Util 6AWP 1

ccH10

L6

6/14/1 · 598 dmg

ADR

32

HS%

50

K/D

0.43

Util 23Pistol 2

Half-by-half

First half

11 · 1

Second half

2 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.