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Winner · zub1HSHS's team

13

84 kills · 5 players

de_anubis · 36 min

23 rounds · 2026-05-22

Europe 5v5 Queue

Amqn's team

10

65 kills · 5 players

Top fragger

BlazeRRR-

22 kills

Top impact

BlazeRRR-

98 ADR

Util damage

pro_player30

136 HP

Weak spots this match

vs lifetime baseline
  • szpontAI

    K/D 0.53 (avg 1.16)

    -54%
  • szpontAI

    ADR 58 (avg 86)

    -33%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

zub1HSHS's team

6 · 7

BlazeRRR-

L103

22/13/4 · 2254 dmg

ADR

98

HS%

55

K/D

1.69

Entry 1/0Multi 1Util 86AWP 5Pistol 6

laules

L104

19/13/4 · 1946 dmg

ADR

85

HS%

53

K/D

1.46

Entry 3/0Multi 1Util 123Pistol 5

zub1HSHS

L101

18/13/6 · 1733 dmg

ADR

75

HS%

39

K/D

1.38

Entry 4/0AWP 10Pistol 2

-Friele

L103

13/12/4 · 1716 dmg

ADR

75

HS%

38

K/D

1.08

Entry 4/0Multi 2Util 107Pistol 1

124key

L102

12/14/7 · 1438 dmg

ADR

63

HS%

50

K/D

0.86

Entry 1/0Util 8AWP 2Pistol 1

Amqn's team

6 · 4

Amqn

L103

18/18/1 · 1972 dmg

ADR

86

HS%

56

K/D

1.00

Entry 3/0Multi 2Util 135

Melavi

L102

14/15/1 · 1302 dmg

ADR

57

HS%

29

K/D

0.93

Entry 3/0Multi 2AWP 8Pistol 3

Daniel2706

L102

12/16/4 · 1472 dmg

ADR

64

HS%

58

K/D

0.75

Entry 2/0Util 71AWP 1Pistol 2

pro_player30

L101

11/17/3 · 1406 dmg

ADR

61

HS%

73

K/D

0.65

Util 136Pistol 4

szpontAI

L102

10/19/2 · 1325 dmg

ADR

58

HS%

60

K/D

0.53

Entry 2/0Multi 1Util 65AWP 1
K/D -54%ADR -33%

Half-by-half

First half

6 · 6

Second half

7 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.