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Lolcaailolca's team

0

38 kills · 5 players

de_mirage · 25 min

1 rounds · 2025-10-04

Europe 5v5 Queue

Winner · melok0192's team

1

71 kills · 5 players

Top fragger

Shock74

20 kills

Top impact

Shock74

133 ADR

Util damage

Shock74

159 HP

Weak spots this match

vs lifetime baseline
  • Lolcaailolca

    K/D 0.47 (avg 0.87)

    -46%
  • Lolcaailolca

    ADR 58 (avg 71)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Lolcaailolca's team

3 · 0

MANYAK17

L4

12/15/1 · 1124 dmg

ADR

70

HS%

67

K/D

0.80

Entry 2/0Pistol 2

redNKVD

L62

9/14/4 · 1013 dmg

ADR

63

HS%

44

K/D

0.64

Entry 3/0Multi 1Util 57AWP 1

Lolcaailolca

L4

7/15/4 · 935 dmg

ADR

58

HS%

71

K/D

0.47

Util 54AWP 1Pistol 1
K/D -46%ADR -18%HS % +87%

ozzuq

L2

5/13/2 · 839 dmg

ADR

52

HS%

40

K/D

0.38

Entry 1/0AWP 1Pistol 1

HumanZero

L41

5/14/1 · 774 dmg

ADR

48

HS%

60

K/D

0.36

Util 12AWP 1

melok0192's team

9 · 4

Shock74

L54

20/6/5 · 2128 dmg

ADR

133

HS%

55

K/D

3.33

Entry 2/0Multi 2Util 159Pistol 3

chebupelk7

L33

19/8/5 · 1753 dmg

ADR

110

HS%

63

K/D

2.38

Entry 4/0Multi 1AWP 1Pistol 2
K/D +120%HS % +34%

Flexcar11

L44

13/8/4 · 1429 dmg

ADR

89

HS%

46

K/D

1.62

Entry 1/0Multi 1Util 12Pistol 5

melok0192

L51

11/9/7 · 1245 dmg

ADR

78

HS%

36

K/D

1.22

Entry 2/0Util 5AWP 8

sxestandart

L31

8/7/4 · 777 dmg

ADR

49

HS%

12

K/D

1.14

Entry 1/0Util 13Pistol 1

Half-by-half

First half

3 · 9

Second half

0 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.