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HjarraKass's team

0

77 kills · 5 players

de_inferno · 44 min

1 rounds · 2025-10-26

Europe 5v5 Queue

Winner · digitaLf's team

1

89 kills · 5 players

Top fragger

nikolecious

22 kills

Top impact

AndrewwJ

94 ADR

Util damage

HjarraKass

348 HP

Weak spots this match

vs lifetime baseline
  • HjarraKass

    K/D 0.55 (avg 1.02)

    -46%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

HjarraKass's team

6 · 4

Sarpele

L104

19/16/3 · 1726 dmg

ADR

75

HS%

42

K/D

1.19

Entry 2/0Multi 3Util 63Pistol 2

hnno

L102

17/18/4 · 1753 dmg

ADR

76

HS%

59

K/D

0.94

Entry 4/0Multi 2Util 38Pistol 5

AndrewwJ

L101

16/18/5 · 2161 dmg

ADR

94

HS%

75

K/D

0.89

Entry 2/0Multi 1Util 147AWP 2Pistol 6

plut0d

L101

14/17/3 · 1799 dmg

ADR

78

HS%

21

K/D

0.82

Util 273AWP 1Pistol 3

HjarraKass

L102

11/20/6 · 1424 dmg

ADR

62

HS%

36

K/D

0.55

Entry 2/0Util 348
K/D -46%HS % -14%

digitaLf's team

6 · 7

nikolecious

L104

22/18/6 · 2087 dmg

ADR

91

HS%

50

K/D

1.22

Multi 3Util 249Pistol 3

digitaLf

L102

18/15/6 · 1869 dmg

ADR

81

HS%

39

K/D

1.20

Entry 2/0Multi 1Util 99Pistol 3

HCTR-

L101

17/15/2 · 1569 dmg

ADR

68

HS%

35

K/D

1.13

Entry 5/0Multi 1Util 284AWP 6Pistol 2

simeone3

L103

16/15/7 · 1857 dmg

ADR

81

HS%

50

K/D

1.07

Entry 5/0Util 169AWP 6Pistol 1

PhantomESP

L103

16/15/10 · 2116 dmg

ADR

92

HS%

44

K/D

1.07

Entry 1/0Multi 1Util 330AWP 1Pistol 1

Half-by-half

First half

6 · 6

Second half

4 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.