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Winner · iambasher's team

1

87 kills · 5 players

de_mirage · 36 min

1 rounds · 2024-05-04

COMPETITIVE 5V5

R1xandy's team

0

71 kills · 5 players

Top fragger

R1xandy

27 kills

Top impact

shroudyclody

0 ADR

Util damage

shroudyclody

0 HP

Weak spots this match

vs lifetime baseline
  • shroudyclody

    ADR 0 (avg 87)

    -100%
  • Baadut

    ADR 0 (avg 68)

    -100%
  • tnav22

    ADR 0 (avg 81)

    -100%
  • SangLaoCao

    ADR 0 (avg 82)

    -100%
  • iambasher

    ADR 0 (avg 72)

    -100%
  • Carbred

    ADR 0 (avg 83)

    -100%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

iambasher's team

6 · 7

shroudyclody

L23

25/13/4 · 0 dmg

ADR

0

HS%

44

K/D

1.92

Multi 2
ADR -100%HS % -10%K/D +54%

Baadut

L33

18/14/5 · 0 dmg

ADR

0

HS%

56

K/D

1.29

ADR -100%K/D +43%HS % +30%

tnav22

L43

17/16/8 · 0 dmg

ADR

0

HS%

29

K/D

1.06

ADR -100%HS % -37%

SangLaoCao

L34

15/12/3 · 0 dmg

ADR

0

HS%

40

K/D

1.25

ADR -100%HS % +18%K/D +16%

iambasher

L3

12/16/7 · 0 dmg

ADR

0

HS%

25

K/D

0.75

Multi 1
ADR -100%HS % -47%

R1xandy's team

6 · 4

R1xandy

L46

27/16/0 · 0 dmg

ADR

0

HS%

37

K/D

1.69

Multi 4
HS % -18%K/D +46%

JupiterMDR

L3

15/16/6 · 0 dmg

ADR

0

HS%

67

K/D

0.94

Multi 1
HS % +49%

Carbred

L32

14/15/6 · 0 dmg

ADR

0

HS%

57

K/D

0.93

Multi 1
ADR -100%

flowerfire14

L31

8/20/2 · 0 dmg

ADR

0

HS%

38

K/D

0.40

Multi 1
ADR -100%K/D -63%

Yooookii

L41

7/21/4 · 0 dmg

ADR

0

HS%

43

K/D

0.33

ADR -100%K/D -70%

Half-by-half

First half

6 · 6

Second half

7 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.