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Winner · -scaryhourz-'s team

1

91 kills · 5 players

de_overpass · 41 min

1 rounds · 2023-10-29

COMPETITIVE 5v5

maisonmrgil's team

0

81 kills · 5 players

Top fragger

SVAq_

28 kills

Top impact

MaRkel001

0 ADR

Util damage

MaRkel001

0 HP

Weak spots this match

vs lifetime baseline
  • MaRkel001

    ADR 0 (avg 88)

    -100%
  • S1GMENT7

    ADR 0 (avg 81)

    -100%
  • IATWUkS

    ADR 0 (avg 86)

    -100%
  • Duqi_buqi

    ADR 0 (avg 81)

    -100%
  • -scaryhourz-

    ADR 0 (avg 83)

    -100%
  • SVAq_

    ADR 0 (avg 85)

    -100%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

-scaryhourz-'s team

8 · 5

MaRkel001

L62

25/19/4 · 0 dmg

ADR

0

HS%

48

K/D

1.32

Multi 2
ADR -100%K/D +15%

S1GMENT7

L33

20/18/11 · 0 dmg

ADR

0

HS%

55

K/D

1.11

Multi 1
ADR -100%HS % +12%

IATWUkS

L52

17/15/7 · 0 dmg

ADR

0

HS%

35

K/D

1.13

Multi 1
ADR -100%HS % -34%

Duqi_buqi

L34

16/16/6 · 0 dmg

ADR

0

HS%

50

K/D

1.00

Multi 1
ADR -100%K/D -8%HS % +22%

-scaryhourz-

L42

13/14/4 · 0 dmg

ADR

0

HS%

23

K/D

0.93

Multi 1
ADR -100%HS % -39%

maisonmrgil's team

4 · 6

SVAq_

L43

28/17/12 · 0 dmg

ADR

0

HS%

32

K/D

1.65

Multi 3
ADR -100%K/D +35%

Christ05

L41

21/17/2 · 0 dmg

ADR

0

HS%

24

K/D

1.24

Multi 2

IgJanek

L36

20/18/4 · 0 dmg

ADR

0

HS%

30

K/D

1.11

Multi 1

maisonmrgil

L5

6/22/5 · 0 dmg

ADR

0

HS%

67

K/D

0.27

ADR -100%K/D -75%HS % +60%

brunoble

L4

6/17/6 · 0 dmg

ADR

0

HS%

67

K/D

0.35

ADR -100%K/D -52%HS % +24%

Half-by-half

First half

8 · 4

Second half

5 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.