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flor3ty's team

8

66 kills · 5 players

de_cache · 32 min

21 rounds · 2026-06-12

Europe 5v5 Queue

Winner · atreides666's team

13

80 kills · 5 players

Top fragger

--KO---

17 kills

Top impact

SZYM_4k

89 ADR

Util damage

flowww-

164 HP

Weak spots this match

vs lifetime baseline
  • SZYM_4k

    HS % 31% (avg 42%)

    -26%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

flor3ty's team

5 · 3

TrunkssJ

L62

16/14/6 · 1471 dmg

ADR

70

HS%

38

K/D

1.14

Entry 2/0Multi 1Util 51Pistol 2

SZYM_4k

L63

16/18/4 · 1864 dmg

ADR

89

HS%

31

K/D

0.89

Entry 3/0Multi 1Util 101Pistol 1
HS % -26%K/D -13%ADR +16%

flor3ty

L71

12/16/8 · 1413 dmg

ADR

67

HS%

42

K/D

0.75

Entry 1/0Util 1Pistol 2

KyHuz

L71

11/16/5 · 1447 dmg

ADR

69

HS%

64

K/D

0.69

Entry 2/0Util 7Pistol 2

Hollyhock

L71

11/16/6 · 1244 dmg

ADR

59

HS%

36

K/D

0.69

Util 4AWP 3Pistol 2

atreides666's team

7 · 6

--KO---

L72

17/15/4 · 1816 dmg

ADR

87

HS%

59

K/D

1.13

Entry 5/0Multi 2Util 11Pistol 1

Pevno

L72

16/12/7 · 1823 dmg

ADR

87

HS%

38

K/D

1.33

Entry 3/0Multi 1Util 83Pistol 2

flowww-

L73

16/14/6 · 1791 dmg

ADR

85

HS%

44

K/D

1.14

Entry 2/0Multi 1Util 164AWP 1Pistol 2
ADR +12%K/D +12%

Ign4s2

L73

16/13/4 · 1761 dmg

ADR

84

HS%

75

K/D

1.23

Multi 1Util 14Pistol 6

atreides666

L73

15/12/2 · 1478 dmg

ADR

70

HS%

53

K/D

1.25

Entry 3/0Multi 2Util 24Pistol 1

Half-by-half

First half

5 · 7

Second half

3 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.