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Winner · -Eigast-'s team

13

75 kills · 5 players

de_mirage · 33 min

20 rounds · 2026-01-31

South America 5V5 Queue

frame--'s team

7

73 kills · 5 players

Top fragger

kensh1nt

19 kills

Top impact

downbappe10

101 ADR

Util damage

-Eigast-

150 HP

Weak spots this match

vs lifetime baseline
  • RoddyEmpty

    K/D 1.13 (avg 1.43)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

-Eigast-'s team

10 · 3

RoddyEmpty

L53

17/15/5 · 1780 dmg

ADR

89

HS%

41

K/D

1.13

Entry 1/0Multi 1Util 127Pistol 1
K/D -21%ADR +12%

grec01

L73

16/14/4 · 1666 dmg

ADR

83

HS%

50

K/D

1.14

Multi 2Util 115AWP 1Pistol 1

Pipeloyola2

L53

16/14/4 · 1586 dmg

ADR

79

HS%

50

K/D

1.14

Entry 4/0AWP 1Pistol 4

-Eigast-

L73

14/16/8 · 1855 dmg

ADR

93

HS%

79

K/D

0.88

Entry 2/0Util 150Pistol 2

GNS73

L61

12/15/7 · 1456 dmg

ADR

73

HS%

50

K/D

0.80

Entry 2/0Multi 1Util 50Pistol 1

frame--'s team

2 · 5

kensh1nt

L72

19/13/4 · 1984 dmg

ADR

99

HS%

53

K/D

1.46

Entry 2/0Multi 1Pistol 10

downbappe10

L53

19/16/4 · 2010 dmg

ADR

101

HS%

37

K/D

1.19

Entry 3/0Multi 2Util 36Pistol 1

frame--

L61

15/15/5 · 1640 dmg

ADR

82

HS%

40

K/D

1.00

Multi 1Pistol 1

b4xban

L61

13/15/3 · 1380 dmg

ADR

69

HS%

31

K/D

0.87

Entry 4/0Multi 1Util 103AWP 2Pistol 3

DelConurbano

L7

7/16/8 · 1304 dmg

ADR

65

HS%

43

K/D

0.44

Entry 2/0Util 40AWP 1Pistol 1

Half-by-half

First half

10 · 2

Second half

3 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.