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Winner · btxFJV's team

13

72 kills · 5 players

de_ancient · 24 min

15 rounds · 2026-05-14

South America 5V5 Queue

CaiqueCE's team

2

36 kills · 5 players

Top fragger

PTBIEL

27 kills

Top impact

PTBIEL

164 ADR

Util damage

_Lukaxxx_

218 HP

Weak spots this match

vs lifetime baseline
  • MarceloIgr

    K/D 0.60 (avg 1.28)

    -53%
  • YanMart

    K/D 0.90 (avg 1.33)

    -32%
  • btxFJV

    HS % 31% (avg 40%)

    -23%
  • YanMart

    HS % 44% (avg 52%)

    -15%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

btxFJV's team

11 · 2

PTBIEL

L77

27/4/6 · 2456 dmg

ADR

164

HS%

41

K/D

6.75

Entry 3/0Multi 5Util 141Pistol 3

_Lukaxxx_

L72

15/8/6 · 1425 dmg

ADR

95

HS%

47

K/D

1.88

Entry 5/0Multi 2Util 218Pistol 4
K/D +63%ADR +13%

btxFJV

L71

13/8/3 · 1265 dmg

ADR

84

HS%

31

K/D

1.62

Entry 2/0Util 16AWP 9Pistol 1
HS % -23%K/D +46%ADR +11%

YanMart

L72

9/10/6 · 1258 dmg

ADR

84

HS%

44

K/D

0.90

Entry 1/0Util 124Pistol 2
K/D -32%HS % -15%

sdxvitor

L51

8/6/1 · 883 dmg

ADR

59

HS%

62

K/D

1.33

Entry 1/0Pistol 4

CaiqueCE's team

1 · 1

GoDiel

L8

10/14/6 · 1418 dmg

ADR

95

HS%

100

K/D

0.71

Entry 2/0Pistol 4

MarceloIgr

L7

9/15/3 · 1208 dmg

ADR

81

HS%

44

K/D

0.60

Util 58Pistol 1
K/D -53%

CaiqueCE

L51

8/14/1 · 750 dmg

ADR

50

HS%

50

K/D

0.57

Multi 1Util 32AWP 1Pistol 4

N4ND0016

L71

6/15/0 · 641 dmg

ADR

43

HS%

50

K/D

0.40

Entry 1/0Pistol 3

Fihs

L7

3/14/2 · 397 dmg

ADR

27

HS%

100

K/D

0.21

Util 16Pistol 1

Half-by-half

First half

11 · 1

Second half

2 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.