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lorne_maIvo's team

5

54 kills · 5 players

de_dust2 · 26 min

18 rounds · 2026-06-05

Europe 5v5 Queue

Winner · xzbyka's team

13

80 kills · 5 players

Top fragger

xzbyka

21 kills

Top impact

cosp666

112 ADR

Util damage

xzbyka

274 HP

Weak spots this match

vs lifetime baseline
  • s1ndlech

    K/D 0.69 (avg 1.10)

    -37%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

lorne_maIvo's team

3 · 2

cosp666

L83

17/17/8 · 2021 dmg

ADR

112

HS%

71

K/D

1.00

Entry 3/0Multi 1Util 53Pistol 4
HS % +48%ADR +32%

s1ndlech

L72

11/16/6 · 1321 dmg

ADR

73

HS%

82

K/D

0.69

Entry 2/0Multi 1Util 9Pistol 4
K/D -37%ADR -14%HS % +52%

adisecs

L7

11/16/4 · 1170 dmg

ADR

65

HS%

36

K/D

0.69

Util 15AWP 1Pistol 2

Brawlik

L7

11/15/7 · 1295 dmg

ADR

72

HS%

45

K/D

0.73

Entry 1/0Util 68AWP 1Pistol 2

lorne_maIvo

L7

4/16/1 · 455 dmg

ADR

25

HS%

0

K/D

0.25

Entry 1/0Util 37AWP 1Pistol 2

xzbyka's team

9 · 4

xzbyka

L94

21/10/4 · 1955 dmg

ADR

109

HS%

52

K/D

2.10

Entry 3/0Multi 1Util 274AWP 4Pistol 5

16124

L84

20/8/4 · 1896 dmg

ADR

105

HS%

45

K/D

2.50

Entry 1/0Multi 1Util 2AWP 1Pistol 4

xyzandr

L61

13/13/6 · 1602 dmg

ADR

89

HS%

46

K/D

1.00

Entry 2/0Util 231Pistol 1

MIRAGEORTROL

L63

13/13/1 · 1343 dmg

ADR

75

HS%

85

K/D

1.00

Entry 2/0Util 52Pistol 5

BurD1337

L71

13/11/9 · 1630 dmg

ADR

91

HS%

46

K/D

1.18

Entry 3/0Multi 1Util 24AWP 2Pistol 2

Half-by-half

First half

3 · 9

Second half

2 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.