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Winner · JARILAa's team

13

77 kills · 5 players

de_mirage · 30 min

18 rounds · 2026-05-29

Europe 5v5 Queue

Leeiz's team

5

54 kills · 5 players

Top fragger

fevlak

23 kills

Top impact

fevlak

132 ADR

Util damage

fevlak

174 HP

Weak spots this match

vs lifetime baseline
  • TonyJK

    K/D 0.85 (avg 1.24)

    -31%
  • TonyJK

    HS % 27% (avg 36%)

    -25%
  • kyousade666

    HS % 43% (avg 51%)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

JARILAa's team

7 · 6

kyousade666

L104

21/9/3 · 1916 dmg

ADR

106

HS%

43

K/D

2.33

Entry 4/0Multi 2Util 40AWP 2Pistol 2
HS % -16%K/D +104%ADR +24%

JARILAa

L103

16/11/2 · 1450 dmg

ADR

81

HS%

44

K/D

1.45

Entry 2/0Multi 1Util 2Pistol 4

k0f

L103

15/10/3 · 1520 dmg

ADR

84

HS%

47

K/D

1.50

Entry 1/0Multi 2Util 144AWP 3Pistol 6

greg_

L102

14/11/7 · 1643 dmg

ADR

91

HS%

50

K/D

1.27

Entry 3/0Multi 1AWP 1Pistol 4

TonyJK

L101

11/13/9 · 1337 dmg

ADR

74

HS%

27

K/D

0.85

Entry 1/0Util 68Pistol 1
K/D -31%HS % -25%

Leeiz's team

5 · 0

fevlak

L102

23/16/0 · 2369 dmg

ADR

132

HS%

43

K/D

1.44

Entry 3/0Multi 3Util 174Pistol 6

Leeiz

L101

12/15/2 · 1232 dmg

ADR

68

HS%

42

K/D

0.80

Multi 1Util 16Pistol 2

antibuka

L102

8/16/1 · 901 dmg

ADR

50

HS%

38

K/D

0.50

Entry 2/0Multi 1Util 8AWP 5Pistol 1

-SALAT-

L10

6/15/2 · 990 dmg

ADR

55

HS%

67

K/D

0.40

Util 57Pistol 1

Super_Sanek

L10

5/15/5 · 954 dmg

ADR

53

HS%

40

K/D

0.33

Entry 2/0Util 14AWP 1Pistol 1

Half-by-half

First half

7 · 5

Second half

6 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.