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Redliners

0

79 kills · 5 players

de_inferno · 37 min

2 rounds · 2026-05-29

S57 NA Open9-10 Central - Playoffs A

Winner · bubibabu

2

92 kills · 5 players

Top fragger

bbukaa

31 kills

Top impact

bbukaa

122 ADR

Util damage

Albatr0ssS

275 HP

Weak spots this match

vs lifetime baseline
  • Albatr0ssS

    K/D 1.00 (avg 1.23)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Redliners

4 · 6

Dingrz

L104

20/15/2 · 1839 dmg

ADR

80

HS%

60

K/D

1.33

Entry 2/0Multi 2Util 229Pistol 2

Albatr0ssS

L102

19/19/5 · 2204 dmg

ADR

96

HS%

58

K/D

1.00

Entry 4/0Multi 3Util 275Pistol 1
K/D -19%ADR +9%

ZynRG

L101

15/20/11 · 2017 dmg

ADR

88

HS%

60

K/D

0.75

Entry 2/0Util 113Pistol 3

Yakub

L102

13/18/5 · 1454 dmg

ADR

63

HS%

77

K/D

0.72

Multi 1Util 23Pistol 6

-FlagZ

L101

12/20/4 · 1365 dmg

ADR

59

HS%

58

K/D

0.60

Entry 2/0Util 8AWP 1Pistol 3

bubibabu

8 · 5

bbukaa

L103

31/17/7 · 2807 dmg

ADR

122

HS%

48

K/D

1.82

Entry 5/0Multi 3Util 47AWP 1Pistol 6

a1mb4t-_-

L103

23/16/8 · 1962 dmg

ADR

85

HS%

52

K/D

1.44

Multi 1Util 117Pistol 4

Feyzerrr

L103

13/15/8 · 1710 dmg

ADR

74

HS%

31

K/D

0.87

Entry 4/0Multi 1Util 182AWP 3Pistol 2

malfik

L102

13/17/8 · 1849 dmg

ADR

80

HS%

54

K/D

0.76

Entry 2/0Multi 2Util 165Pistol 3

Leapold

L102

12/15/4 · 1391 dmg

ADR

61

HS%

75

K/D

0.80

Entry 2/0Multi 1Util 188Pistol 1

Half-by-half

First half

4 · 8

Second half

6 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.