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Winner · Denzel_kz's team

13

89 kills · 5 players

de_ancient · 40 min

24 rounds · 2026-05-31

Europe 5v5 Queue

Daulet12's team

11

78 kills · 5 players

Top fragger

Denzel_kz

25 kills

Top impact

Denzel_kz

107 ADR

Util damage

JANTIK02

193 HP

Weak spots this match

vs lifetime baseline
  • JANTIK02

    HS % 31% (avg 45%)

    -31%
  • JANTIK02

    K/D 0.68 (avg 0.97)

    -30%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Denzel_kz's team

5 · 8

Denzel_kz

L105

25/13/5 · 2555 dmg

ADR

107

HS%

44

K/D

1.92

Entry 2/0Multi 2Util 149AWP 1Pistol 2

zharas_lox

L84

24/15/2 · 2265 dmg

ADR

94

HS%

62

K/D

1.60

Entry 2/0Multi 1Util 46Pistol 1

batman027

L92

16/17/7 · 1793 dmg

ADR

75

HS%

44

K/D

0.94

Entry 4/0Util 12AWP 2Pistol 1

JANTIK02

L6

13/19/7 · 1891 dmg

ADR

79

HS%

31

K/D

0.68

Entry 4/0Util 193Pistol 2
HS % -31%K/D -30%

GarrixEZ

L92

11/15/2 · 1333 dmg

ADR

56

HS%

55

K/D

0.73

Entry 3/0Util 9

Daulet12's team

7 · 4

qqujd

L83

23/15/1 · 2190 dmg

ADR

91

HS%

65

K/D

1.53

Entry 2/0Multi 1Util 4AWP 3Pistol 6

Daulet12

2

16/17/2 · 1630 dmg

ADR

68

HS%

50

K/D

0.94

Util 96Pistol 2

1_Megicula_1

L92

15/20/5 · 2062 dmg

ADR

86

HS%

47

K/D

0.75

Entry 3/0Util 9Pistol 3

Serzhonetaps

L92

13/17/5 · 1321 dmg

ADR

55

HS%

23

K/D

0.76

AWP 3Pistol 2

bartego

L82

11/21/6 · 1629 dmg

ADR

68

HS%

73

K/D

0.52

Entry 4/0Multi 1Util 90Pistol 2

Half-by-half

First half

5 · 7

Second half

8 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.