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Winner · Akulousek's team

13

81 kills · 5 players

de_ancient · 31 min

20 rounds · 2026-05-30

Europe 5v5 Queue

--VB--'s team

7

70 kills · 5 players

Top fragger

BNJQ

19 kills

Top impact

--VB--

99 ADR

Util damage

msh

254 HP

Weak spots this match

vs lifetime baseline
  • Zimjex

    HS % 27% (avg 43%)

    -37%
  • happyZZ-

    K/D 0.87 (avg 1.16)

    -25%
  • Zimjex

    K/D 0.94 (avg 1.12)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Akulousek's team

10 · 3

BNJQ

L102

19/12/5 · 1571 dmg

ADR

79

HS%

37

K/D

1.58

Multi 1Util 124AWP 6Pistol 2

Bawlmain

L106

19/13/5 · 1909 dmg

ADR

95

HS%

42

K/D

1.46

Entry 4/0Multi 2Util 93

Akulousek

L102

15/14/7 · 1788 dmg

ADR

89

HS%

47

K/D

1.07

Entry 3/0Multi 1Util 238Pistol 6

Zimjex

L101

15/16/6 · 1731 dmg

ADR

87

HS%

27

K/D

0.94

Entry 6/0Multi 1Util 11Pistol 1
HS % -37%K/D -16%

happyZZ-

L102

13/15/7 · 1514 dmg

ADR

76

HS%

62

K/D

0.87

Entry 1/0Multi 1Util 45Pistol 2
K/D -25%ADR -13%HS % +22%

--VB--'s team

2 · 5

--VB--

L104

17/15/7 · 1970 dmg

ADR

99

HS%

41

K/D

1.13

Multi 1Util 10Pistol 4

purppgod

L10

15/18/6 · 1466 dmg

ADR

73

HS%

53

K/D

0.83

Entry 1/0Multi 2Util 134Pistol 2

temu-donk

L103

14/15/4 · 1500 dmg

ADR

75

HS%

43

K/D

0.93

Entry 2/0Util 186Pistol 2

BatyaUchixa

L10

13/18/2 · 1183 dmg

ADR

59

HS%

31

K/D

0.72

Entry 2/0Util 118Pistol 1

msh

L10

11/15/8 · 1514 dmg

ADR

76

HS%

45

K/D

0.73

Entry 1/0Multi 1Util 254Pistol 1

Half-by-half

First half

10 · 2

Second half

3 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.