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Winner · lzncs1's team

13

88 kills · 5 players

de_mirage · 40 min

21 rounds · 2026-05-24

South America 5V5 Queue

NACHi1g's team

8

66 kills · 5 players

Top fragger

Lucraax

22 kills

Top impact

Lucraax

105 ADR

Util damage

MONOLEVEN

180 HP

Weak spots this match

vs lifetime baseline
  • Klyder

    K/D 0.44 (avg 1.08)

    -59%
  • Klyder

    ADR 58 (avg 87)

    -34%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

lzncs1's team

6 · 7

Lucraax

L65

22/13/5 · 2212 dmg

ADR

105

HS%

55

K/D

1.69

Entry 3/0Multi 3Pistol 7

dumbu

L82

19/12/5 · 1909 dmg

ADR

91

HS%

63

K/D

1.58

Entry 4/0Util 160Pistol 7
HS % +29%K/D +15%

LatinCookie

L62

17/13/6 · 1556 dmg

ADR

74

HS%

53

K/D

1.31

Entry 1/0Util 104Pistol 3

lzncs1

1

15/16/2 · 1552 dmg

ADR

74

HS%

73

K/D

0.94

Entry 4/0Util 1AWP 3Pistol 3

Pyyyx

L73

15/13/8 · 1797 dmg

ADR

86

HS%

53

K/D

1.15

Multi 1Util 42Pistol 2

NACHi1g's team

6 · 2

J0AQ1NSSJ

L64

19/14/4 · 2002 dmg

ADR

95

HS%

53

K/D

1.36

Multi 3Util 62Pistol 1

NACHi1g

L82

18/18/6 · 2115 dmg

ADR

101

HS%

50

K/D

1.00

Entry 4/0Multi 2Util 174AWP 2Pistol 7

MONOLEVEN

11/19/3 · 1377 dmg

ADR

66

HS%

64

K/D

0.58

Entry 4/0Util 180Pistol 3

Mateoo-_-

L51

10/20/5 · 1311 dmg

ADR

62

HS%

60

K/D

0.50

Util 37AWP 1Pistol 3

Klyder

L61

8/18/5 · 1207 dmg

ADR

58

HS%

75

K/D

0.44

Entry 1/0Multi 1Pistol 2
K/D -59%ADR -34%HS % +14%

Half-by-half

First half

6 · 6

Second half

7 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.