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Kiselgranta's team

0

69 kills · 5 players

de_anubis · 40 min

1 rounds · 2025-04-25

Europe 5v5 Queue

Winner · sparvik's team

1

86 kills · 5 players

Top fragger

ikudzuk

24 kills

Top impact

ikudzuk

117 ADR

Util damage

sparvik

140 HP

Weak spots this match

vs lifetime baseline
  • ArOrAk13

    K/D 0.53 (avg 1.02)

    -48%
  • ArOrAk13

    ADR 53 (avg 74)

    -28%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Kiselgranta's team

5 · 3

Twltles

L92

20/18/4 · 2061 dmg

ADR

98

HS%

65

K/D

1.11

Entry 4/0Multi 2Util 64Pistol 4
HS % +44%ADR +20%

skyhuyara

L34

18/16/7 · 1867 dmg

ADR

89

HS%

56

K/D

1.12

Entry 2/0Multi 3Util 122Pistol 3

nindzy441

L4

16/16/2 · 1575 dmg

ADR

75

HS%

50

K/D

1.00

Entry 3/0Multi 2Util 2AWP 5Pistol 7

ArOrAk13

L51

10/19/5 · 1118 dmg

ADR

53

HS%

50

K/D

0.53

Entry 2/0Pistol 1
K/D -48%ADR -28%HS % +28%

Kiselgranta

L81

5/17/3 · 801 dmg

ADR

38

HS%

80

K/D

0.29

Pistol 3

sparvik's team

7 · 6

ikudzuk

L45

24/11/6 · 2462 dmg

ADR

117

HS%

46

K/D

2.18

Entry 2/0Multi 2Util 119Pistol 4

sparvik

L81

18/15/3 · 1771 dmg

ADR

84

HS%

56

K/D

1.20

Entry 3/0Util 140AWP 3Pistol 4

kz_godfather

L52

17/15/5 · 2026 dmg

ADR

97

HS%

29

K/D

1.13

Entry 1/0Multi 1Util 4AWP 6Pistol 2

ikudzuku

L63

17/16/4 · 1853 dmg

ADR

88

HS%

53

K/D

1.06

Entry 3/0Util 15Pistol 2

j_bakitjan

L72

10/12/4 · 1065 dmg

ADR

51

HS%

40

K/D

0.83

Entry 1/0Util 75Pistol 2

Half-by-half

First half

5 · 7

Second half

3 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.