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Versstappen's team

7

63 kills · 5 players

de_nuke · 36 min

20 rounds · 2026-05-09

Europe 5v5 Queue

Winner · Krinzhh's team

13

81 kills · 5 players

Top fragger

Krinzhh

19 kills

Top impact

Mag0ed

103 ADR

Util damage

Qilppo

202 HP

Weak spots this match

vs lifetime baseline
  • kkumagawa

    HS % 33% (avg 49%)

    -33%
  • Versstappen

    K/D 0.82 (avg 1.16)

    -29%
  • kkumagawa

    K/D 0.80 (avg 1.06)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Versstappen's team

4 · 3

TurboShurik

L91

16/16/2 · 1508 dmg

ADR

75

HS%

31

K/D

1.00

Entry 1/0Multi 1Util 55Pistol 6

Versstappen

L101

14/17/5 · 1649 dmg

ADR

82

HS%

79

K/D

0.82

Entry 4/0Multi 1Util 43Pistol 4
K/D -29%HS % +55%

kkumagawa

L102

12/15/2 · 1413 dmg

ADR

71

HS%

33

K/D

0.80

Multi 1Util 33AWP 2
HS % -33%K/D -25%

MEFEDRONK1NG

L101

11/16/5 · 1481 dmg

ADR

74

HS%

45

K/D

0.69

Entry 3/0Util 19Pistol 3

aar1ma

L102

10/17/5 · 923 dmg

ADR

46

HS%

40

K/D

0.59

Entry 1/0Multi 1Pistol 3

Krinzhh's team

8 · 5

Krinzhh

L103

19/14/4 · 1820 dmg

ADR

91

HS%

42

K/D

1.36

Entry 2/0Multi 1AWP 7Pistol 4

Mag0ed

L102

18/16/5 · 2064 dmg

ADR

103

HS%

67

K/D

1.12

Entry 4/0Multi 2Util 118Pistol 3

Qilppo

L92

16/10/3 · 1885 dmg

ADR

94

HS%

44

K/D

1.60

Entry 2/0Multi 2Util 202AWP 1Pistol 5

-xellan

L104

15/12/3 · 1503 dmg

ADR

75

HS%

53

K/D

1.25

Entry 3/0Multi 1Util 33AWP 5Pistol 4

z1p666_

2

13/12/3 · 1238 dmg

ADR

62

HS%

69

K/D

1.08

Util 28

Half-by-half

First half

4 · 8

Second half

3 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.