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S4fest's team

10

72 kills · 5 players

de_anubis · 44 min

23 rounds · 2026-04-26

Europe 5v5 Queue

Winner · fostarmode's team

13

79 kills · 5 players

Top fragger

JlyHamuk

25 kills

Top impact

JlyHamuk

102 ADR

Util damage

kokosik2225

117 HP

Weak spots this match

vs lifetime baseline
  • ScreamMartin

    K/D 0.77 (avg 1.21)

    -36%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

S4fest's team

5 · 5

FuryNik

L102

21/17/2 · 2236 dmg

ADR

97

HS%

52

K/D

1.24

Entry 3/0Multi 1Util 5AWP 4Pistol 4

S4fest

L101

16/18/2 · 1879 dmg

ADR

82

HS%

31

K/D

0.89

Entry 2/0Multi 1AWP 1Pistol 5

Farty228

L102

13/16/2 · 1192 dmg

ADR

52

HS%

38

K/D

0.81

Entry 2/0Multi 1Util 9AWP 2Pistol 1

kokosik2225

L103

11/13/5 · 1506 dmg

ADR

66

HS%

45

K/D

0.85

Entry 3/0Multi 1Util 117Pistol 1

Dzinkai

L102

11/15/4 · 1545 dmg

ADR

67

HS%

73

K/D

0.73

Entry 4/0Util 28Pistol 2

fostarmode's team

7 · 6

JlyHamuk

4

25/13/2 · 2352 dmg

ADR

102

HS%

44

K/D

1.92

Entry 4/0Multi 4Util 15AWP 1Pistol 1

fostarmode

L103

17/14/3 · 1652 dmg

ADR

72

HS%

35

K/D

1.21

Entry 3/0Multi 2Util 40AWP 1

raspisday

L101

14/17/3 · 1579 dmg

ADR

69

HS%

21

K/D

0.82

Entry 1/0Util 90AWP 9

EeaSY-

L102

13/15/2 · 1245 dmg

ADR

54

HS%

46

K/D

0.87

Multi 1Pistol 1

ScreamMartin

L103

10/13/9 · 1668 dmg

ADR

73

HS%

80

K/D

0.77

Entry 1/0Multi 2Util 109Pistol 3
K/D -36%HS % +82%

Half-by-half

First half

5 · 7

Second half

5 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.