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FlowwwGOD's team

10

76 kills · 5 players

de_ancient · 44 min

23 rounds · 2025-12-11

Europe 5v5 Queue

Winner · _millo's team

13

91 kills · 5 players

Top fragger

Drwns_

25 kills

Top impact

Drwns_

100 ADR

Util damage

KajiGOD

177 HP

Weak spots this match

vs lifetime baseline
  • luKeng

    K/D 0.86 (avg 1.11)

    -23%
  • luKeng

    HS % 39% (avg 46%)

    -15%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

FlowwwGOD's team

5 · 5

KajiGOD

L102

19/19/6 · 2265 dmg

ADR

99

HS%

58

K/D

1.00

Entry 5/0Util 177Pistol 1

FlowwwGOD

L104

18/17/6 · 1991 dmg

ADR

87

HS%

61

K/D

1.06

Entry 1/0Multi 2Util 10Pistol 2
HS % +22%

luKeng

L101

18/21/9 · 2222 dmg

ADR

97

HS%

39

K/D

0.86

Entry 5/0Multi 3Util 57Pistol 6
K/D -23%HS % -15%ADR +12%

KPling

L103

14/18/5 · 1659 dmg

ADR

72

HS%

36

K/D

0.78

Entry 1/0Util 8AWP 3

Ilya10003

L10

7/9/0 · 776 dmg

ADR

34

HS%

29

K/D

0.78

Entry 1/0

_millo's team

7 · 6

Drwns_

L103

25/16/6 · 2310 dmg

ADR

100

HS%

48

K/D

1.56

Entry 1/0Multi 1Util 118Pistol 4

knaekket_

L105

22/17/7 · 2229 dmg

ADR

97

HS%

36

K/D

1.29

Multi 2Util 143AWP 3Pistol 1

_millo

L103

18/18/6 · 1839 dmg

ADR

80

HS%

56

K/D

1.00

Entry 4/0Multi 1Util 120Pistol 3

Karfitsas

L102

15/20/10 · 2084 dmg

ADR

91

HS%

80

K/D

0.75

Entry 3/0Multi 1Util 56Pistol 5

wery228

L10

11/19/5 · 1252 dmg

ADR

54

HS%

55

K/D

0.58

Entry 2/0Util 65Pistol 1

Half-by-half

First half

5 · 7

Second half

5 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.