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Winner · kin0's team

13

82 kills · 5 players

de_anubis · 32 min

20 rounds · 2026-06-03

Europe 5v5 Queue

QARTEL-'s team

7

68 kills · 5 players

Top fragger

kin0

28 kills

Top impact

-_-ShooTer

123 ADR

Util damage

Lakilone

334 HP

Weak spots this match

vs lifetime baseline
  • sendzin

    K/D 0.63 (avg 0.96)

    -34%
  • R0ckabyeBaby

    K/D 0.94 (avg 1.21)

    -22%
  • sendzin

    HS % 33% (avg 41%)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

kin0's team

9 · 4

kin0

L65

28/10/4 · 2243 dmg

ADR

112

HS%

39

K/D

2.80

Entry 4/0Multi 4Util 119Pistol 2

-_-ShooTer

L55

19/13/9 · 2454 dmg

ADR

123

HS%

42

K/D

1.46

Entry 1/0Multi 3Util 232AWP 1Pistol 4

Lakilone

L5

16/16/7 · 1989 dmg

ADR

99

HS%

38

K/D

1.00

Entry 4/0Util 334Pistol 4
ADR +22%K/D +11%

d1sinfecting

L62

13/13/4 · 1232 dmg

ADR

62

HS%

69

K/D

1.00

Multi 1Util 103

LowLamb

L51

6/16/7 · 885 dmg

ADR

44

HS%

33

K/D

0.38

Entry 1/0Util 129Pistol 4

QARTEL-'s team

3 · 4

R0ckabyeBaby

L5

15/16/8 · 1667 dmg

ADR

83

HS%

47

K/D

0.94

Entry 2/0Multi 1Util 156AWP 2
K/D -22%HS % +27%

DontBuyAwp

L51

14/16/5 · 1662 dmg

ADR

83

HS%

43

K/D

0.88

Entry 1/0Util 66Pistol 5

_tyiler

L53

14/15/4 · 1469 dmg

ADR

73

HS%

50

K/D

0.93

Entry 4/0Util 81Pistol 4

QARTEL-

L51

13/16/4 · 1431 dmg

ADR

72

HS%

54

K/D

0.81

Entry 3/0Multi 1Util 5AWP 1Pistol 5

sendzin

L52

12/19/5 · 1523 dmg

ADR

76

HS%

33

K/D

0.63

Util 98Pistol 2
K/D -34%HS % -20%

Half-by-half

First half

9 · 3

Second half

4 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.