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Winner · Tyrkus's team

13

71 kills · 5 players

de_ancient · 20 min

15 rounds · 2026-05-18

Europe 5v5 Queue

-muichir0's team

2

33 kills · 5 players

Top fragger

Tyrkus

16 kills

Top impact

Tyrkus

107 ADR

Util damage

6kaomessi7

421 HP

Weak spots this match

vs lifetime baseline
  • -muichir0

    K/D 0.14 (avg 0.98)

    -86%
  • -muichir0

    ADR 24 (avg 79)

    -70%
  • TvShark

    K/D 0.57 (avg 1.15)

    -50%
  • TvShark

    ADR 54 (avg 79)

    -32%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Tyrkus's team

10 · 3

Tyrkus

L103

16/5/3 · 1611 dmg

ADR

107

HS%

44

K/D

3.20

Entry 1/0Multi 1Util 57

grishakaban

L104

16/7/10 · 1508 dmg

ADR

101

HS%

44

K/D

2.29

Multi 2Util 152Pistol 3

6kaomessi7

L103

16/6/5 · 1587 dmg

ADR

106

HS%

44

K/D

2.67

Entry 3/0Multi 1Util 421Pistol 1

1912

L103

14/9/5 · 1503 dmg

ADR

100

HS%

50

K/D

1.56

Entry 6/0Multi 1AWP 2Pistol 3

pakelan

L10

9/7/3 · 954 dmg

ADR

64

HS%

33

K/D

1.29

Util 31Pistol 3

-muichir0's team

2 · 0

-ESQUERDA

L10

8/15/2 · 933 dmg

ADR

62

HS%

50

K/D

0.53

Entry 2/0Multi 1Util 78Pistol 2

trubis

L101

8/14/6 · 1148 dmg

ADR

77

HS%

62

K/D

0.57

Entry 1/0Multi 1Pistol 1

TvShark

L10

8/14/1 · 813 dmg

ADR

54

HS%

75

K/D

0.57

Entry 1/0Util 137Pistol 3
K/D -50%ADR -32%HS % +53%

slkk

L101

7/14/3 · 845 dmg

ADR

56

HS%

57

K/D

0.50

Entry 1/0Util 78Pistol 5

-muichir0

L10

2/14/1 · 354 dmg

ADR

24

HS%

100

K/D

0.14

Util 40
K/D -86%ADR -70%HS % +127%

Half-by-half

First half

10 · 2

Second half

3 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.