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Winner · TAKAMURAA's team

13

67 kills · 5 players

de_inferno · 24 min

15 rounds · 2026-05-18

Europe 5v5 Queue

tek-'s team

2

42 kills · 5 players

Top fragger

TAKAMURAA

16 kills

Top impact

TAKAMURAA

112 ADR

Util damage

tek-

472 HP

Weak spots this match

vs lifetime baseline
  • t1mx

    HS % 14% (avg 42%)

    -67%
  • t1mx

    K/D 0.54 (avg 1.43)

    -62%
  • t1mx

    ADR 68 (avg 84)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

TAKAMURAA's team

10 · 3

TAKAMURAA

L103

16/8/3 · 1684 dmg

ADR

112

HS%

62

K/D

2.00

Multi 2Util 159AWP 4Pistol 4

lofii

L92

15/8/5 · 1450 dmg

ADR

97

HS%

53

K/D

1.88

Entry 1/0Multi 1Util 115Pistol 1

gerocker

L103

14/10/1 · 1213 dmg

ADR

81

HS%

64

K/D

1.40

Entry 5/0Multi 1Util 57Pistol 1
K/D +46%HS % +45%

schuhm0n

L103

11/7/3 · 1096 dmg

ADR

73

HS%

64

K/D

1.57

Multi 1Pistol 2

K4k4shiii

L102

11/9/8 · 1463 dmg

ADR

98

HS%

64

K/D

1.22

Entry 1/0Util 237Pistol 3

tek-'s team

2 · 0

anavarkolev-

L9

12/14/2 · 1284 dmg

ADR

86

HS%

50

K/D

0.86

Entry 2/0Util 162Pistol 3

Dogings

L91

10/13/2 · 1029 dmg

ADR

69

HS%

70

K/D

0.77

Entry 3/0Util 6AWP 1Pistol 4

bl4ckshadow

L10

7/12/1 · 721 dmg

ADR

48

HS%

71

K/D

0.58

Multi 1

t1mx

L101

7/13/6 · 1016 dmg

ADR

68

HS%

14

K/D

0.54

Util 8AWP 4Pistol 2
HS % -67%K/D -62%

tek-

L10

6/15/6 · 1147 dmg

ADR

77

HS%

50

K/D

0.40

Entry 3/0Util 472Pistol 2

Half-by-half

First half

10 · 2

Second half

3 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.