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FLIKKER's team

8

63 kills · 5 players

de_mirage · 34 min

21 rounds · 2026-05-08

Europe 5v5 Queue

Winner · khozart's team

13

80 kills · 5 players

Top fragger

Barteq_es

22 kills

Top impact

Barteq_es

108 ADR

Util damage

khozart

154 HP

Weak spots this match

vs lifetime baseline
  • pedaleee

    K/D 0.71 (avg 1.29)

    -45%
  • pedaleee

    ADR 71 (avg 88)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

FLIKKER's team

5 · 3

-30ELO_KMH

L103

19/15/2 · 1814 dmg

ADR

86

HS%

58

K/D

1.27

Entry 1/0Multi 3Util 73Pistol 3

ktemeow

L103

14/14/0 · 1327 dmg

ADR

63

HS%

36

K/D

1.00

Entry 2/0Multi 1Util 72Pistol 3

pedaleee

L101

12/17/4 · 1492 dmg

ADR

71

HS%

42

K/D

0.71

Entry 2/0Multi 1Util 134Pistol 2
K/D -45%ADR -19%

FLIKKER

L101

11/17/8 · 1442 dmg

ADR

69

HS%

64

K/D

0.65

Entry 2/0Util 40Pistol 2

H1ghWell

L10

7/17/2 · 991 dmg

ADR

47

HS%

29

K/D

0.41

Entry 4/0Util 9AWP 3Pistol 2

khozart's team

7 · 6

Barteq_es

L103

22/16/5 · 2263 dmg

ADR

108

HS%

36

K/D

1.38

Entry 4/0Multi 3Util 45Pistol 1

Obito-10

L104

22/10/8 · 2211 dmg

ADR

105

HS%

36

K/D

2.20

Multi 3Util 77Pistol 4

khozart

L103

14/11/7 · 1850 dmg

ADR

88

HS%

43

K/D

1.27

Entry 5/0Util 154AWP 8Pistol 3

syzONE

L103

14/14/2 · 1146 dmg

ADR

55

HS%

50

K/D

1.00

Entry 1/0Util 148Pistol 2

CanN

L10

8/12/5 · 1086 dmg

ADR

52

HS%

75

K/D

0.67

Util 82Pistol 2

Half-by-half

First half

5 · 7

Second half

3 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.