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eLok's team

21

148 kills · 5 players

de_mirage · 76 min

46 rounds · 2026-05-30

North America 5V5 Queue

Winner · SCUBAGATOR's team

25

171 kills · 5 players

Top fragger

pRediii

39 kills

Top impact

pRediii

93 ADR

Util damage

pRediii

375 HP

Weak spots this match

vs lifetime baseline
  • trespasser1

    K/D 0.74 (avg 1.08)

    -31%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

eLok's team

7 · 5 · OT 9

Yody

L107

32/34/12 · 3773 dmg

ADR

82

HS%

28

K/D

0.94

Entry 4/0Multi 3Util 94Pistol 1

ikw77

L93

31/37/8 · 3534 dmg

ADR

77

HS%

45

K/D

0.84

Entry 4/0Multi 3Util 101AWP 3

eLok

L103

30/32/9 · 2924 dmg

ADR

64

HS%

23

K/D

0.94

Entry 7/0Multi 2Util 277AWP 8Pistol 5

Whiffs

L95

29/33/11 · 3562 dmg

ADR

77

HS%

48

K/D

0.88

Entry 7/0Multi 1Util 323Pistol 2

trespasser1

L93

26/35/17 · 3305 dmg

ADR

72

HS%

54

K/D

0.74

Entry 2/0Multi 3Util 223Pistol 2
K/D -31%ADR -9%HS % +10%

SCUBAGATOR's team

5 · 7 · OT 13

pRediii

L109

39/31/7 · 4290 dmg

ADR

93

HS%

36

K/D

1.26

Entry 4/0Multi 2Util 375Pistol 2

Monteb1

L95

37/33/10 · 4101 dmg

ADR

89

HS%

65

K/D

1.12

Entry 3/0Multi 3Util 299AWP 3Pistol 5
HS % +27%ADR +14%

booty-

L104

34/28/7 · 3757 dmg

ADR

82

HS%

56

K/D

1.21

Entry 7/0Multi 2Util 43AWP 4Pistol 2
ADR -8%

SCUBAGATOR

L105

31/25/6 · 3162 dmg

ADR

69

HS%

61

K/D

1.24

Entry 1/0Util 131Pistol 2

-S3RB

2

30/33/7 · 2990 dmg

ADR

65

HS%

43

K/D

0.91

Entry 7/0Multi 1Util 176AWP 2Pistol 3

Half-by-half

First half

7 · 5

Second half

5 · 7

Overtime

9 · 13

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.