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ABASSU228's team

3

41 kills · 5 players

de_ancient · 25 min

16 rounds · 2026-06-02

Europe 5v5 Queue

Winner · ruyo's team

13

76 kills · 5 players

Top fragger

blackpixel

22 kills

Top impact

blackpixel

140 ADR

Util damage

ruyo

206 HP

Weak spots this match

vs lifetime baseline
  • Chapa___

    K/D 0.56 (avg 1.08)

    -48%
  • Chapa___

    HS % 33% (avg 40%)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

ABASSU228's team

3 · 0

ABASSU228

L72

13/15/3 · 1288 dmg

ADR

81

HS%

38

K/D

0.87

Entry 2/0Multi 3Pistol 2
HS % -12%K/D -10%

Chapa___

L8

9/16/4 · 1162 dmg

ADR

73

HS%

33

K/D

0.56

Entry 1/0Multi 1Util 88Pistol 1
K/D -48%HS % -18%

Dimardos

L71

8/15/3 · 1044 dmg

ADR

65

HS%

62

K/D

0.53

Entry 3/0Util 2Pistol 1

Ky0u7snipe

L9

7/15/2 · 771 dmg

ADR

48

HS%

29

K/D

0.47

Util 41Pistol 1

youngbrat

L8

4/16/2 · 771 dmg

ADR

48

HS%

25

K/D

0.25

Entry 1/0Util 19Pistol 1

ruyo's team

9 · 4

blackpixel

5

22/7/4 · 2246 dmg

ADR

140

HS%

36

K/D

3.14

Entry 1/0Multi 1Util 65AWP 9Pistol 3

maminochudo

L82

18/9/3 · 1647 dmg

ADR

103

HS%

56

K/D

2.00

Entry 2/0Multi 1Util 25Pistol 2

Qasp1

L82

14/7/3 · 1298 dmg

ADR

81

HS%

57

K/D

2.00

Util 45Pistol 3

ruyo

L82

12/10/4 · 1327 dmg

ADR

83

HS%

58

K/D

1.20

Entry 4/0Util 206Pistol 1

Shad0w1

L82

10/8/4 · 1175 dmg

ADR

73

HS%

60

K/D

1.25

Entry 2/0Multi 1Util 36Pistol 4

Half-by-half

First half

3 · 9

Second half

0 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.