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Winner · HiRin's team

13

79 kills · 5 players

de_dust2 · 32 min

20 rounds · 2026-05-29

Europe 5v5 Queue

Furkyy's team

7

73 kills · 5 players

Top fragger

Roxenl1

25 kills

Top impact

Roxenl1

125 ADR

Util damage

Furkyy

183 HP

Weak spots this match

vs lifetime baseline
  • -jaM_

    K/D 0.56 (avg 1.02)

    -45%
  • -jaM_

    ADR 62 (avg 79)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

HiRin's team

7 · 6

-J0NNY

L94

22/12/2 · 2100 dmg

ADR

105

HS%

59

K/D

1.83

Entry 5/0Multi 4Util 37AWP 1Pistol 2

HiRin

5

18/13/6 · 1971 dmg

ADR

99

HS%

78

K/D

1.38

Entry 2/0Multi 2AWP 2Pistol 8
HS % +34%ADR +17%

picoloo

L92

17/15/8 · 1905 dmg

ADR

95

HS%

65

K/D

1.13

Entry 1/0Multi 2Util 138Pistol 4

-erd

L92

12/15/7 · 1250 dmg

ADR

63

HS%

58

K/D

0.80

Entry 2/0Util 33AWP 2Pistol 2

-jaM_

L10

10/18/5 · 1242 dmg

ADR

62

HS%

50

K/D

0.56

Entry 2/0Util 150Pistol 1
K/D -45%ADR -22%

Furkyy's team

5 · 2

Roxenl1

L101

25/16/6 · 2496 dmg

ADR

125

HS%

64

K/D

1.56

Entry 1/0Multi 4Util 44AWP 2Pistol 6

Furkyy

L102

17/17/4 · 1785 dmg

ADR

89

HS%

53

K/D

1.00

Entry 1/0Multi 1Util 183Pistol 1

forg1vennN

L93

15/17/5 · 1587 dmg

ADR

79

HS%

60

K/D

0.88

Entry 4/0Util 53Pistol 2

Shezvald

L91

9/17/6 · 1223 dmg

ADR

61

HS%

22

K/D

0.53

Entry 1/0Multi 1Util 70AWP 4

4p4cz

L10

7/15/5 · 786 dmg

ADR

39

HS%

29

K/D

0.47

Entry 1/0Util 123AWP 1Pistol 1

Half-by-half

First half

7 · 5

Second half

6 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.