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Winner · iammmmmm's team

13

93 kills · 5 players

de_ancient · 37 min

24 rounds · 2026-05-13

Europe 5v5 Queue

_NER0_'s team

11

78 kills · 5 players

Top fragger

SHEGOL_BAKIN

28 kills

Top impact

iammmmmm

104 ADR

Util damage

iammmmmm

408 HP

Weak spots this match

vs lifetime baseline
  • _NER0_

    K/D 0.74 (avg 1.08)

    -31%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

iammmmmm's team

8 · 5

SHEGOL_BAKIN

L104

28/13/6 · 2350 dmg

ADR

98

HS%

46

K/D

2.15

Entry 2/0Multi 3Util 236Pistol 3

iammmmmm

L103

22/14/13 · 2496 dmg

ADR

104

HS%

55

K/D

1.57

Entry 7/0Multi 1Util 408AWP 2Pistol 4

fasobt

L102

17/18/8 · 2290 dmg

ADR

95

HS%

59

K/D

0.94

Entry 4/0Multi 1Util 154AWP 1Pistol 6
ADR +16%HS % +16%

DizzMeLayter

L101

14/18/10 · 1705 dmg

ADR

71

HS%

36

K/D

0.78

Entry 2/0Util 66Pistol 3

_denisovich_

L103

12/15/3 · 1285 dmg

ADR

54

HS%

50

K/D

0.80

Util 57AWP 1Pistol 3

_NER0_'s team

4 · 7

-_-xm1014-_-

L102

19/19/7 · 2265 dmg

ADR

94

HS%

58

K/D

1.00

Entry 4/0Multi 1Util 167AWP 4Pistol 5

tyomiii-

L102

19/17/3 · 1821 dmg

ADR

76

HS%

42

K/D

1.12

Entry 1/0Multi 1Util 20Pistol 2

_NER0_

L102

14/19/8 · 1855 dmg

ADR

77

HS%

36

K/D

0.74

Entry 2/0Util 93Pistol 3
K/D -31%HS % -12%

bau-23

L101

14/19/0 · 1188 dmg

ADR

50

HS%

29

K/D

0.74

Entry 1/0Util 70Pistol 4

-sleepwalker

L104

12/19/5 · 1593 dmg

ADR

66

HS%

42

K/D

0.63

Entry 1/0Multi 1Util 70AWP 2

Half-by-half

First half

8 · 4

Second half

5 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.