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Champ0u's team

5

57 kills · 5 players

de_mirage · 27 min

18 rounds · 2026-05-15

Europe 5v5 Queue

Winner · SONCE131314's team

13

78 kills · 5 players

Top fragger

H4NS_LANDA

19 kills

Top impact

EZSTAR

106 ADR

Util damage

CyberBulbash

218 HP

Weak spots this match

vs lifetime baseline
  • SONCE131314

    K/D 0.64 (avg 1.16)

    -45%
  • fykseN

    K/D 0.65 (avg 1.14)

    -43%
  • SONCE131314

    ADR 59 (avg 80)

    -26%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Champ0u's team

4 · 1

Melereint

L102

14/14/5 · 1790 dmg

ADR

99

HS%

43

K/D

1.00

Multi 1Pistol 5

parabelllum

L101

12/14/2 · 1061 dmg

ADR

59

HS%

75

K/D

0.86

Entry 1/0Util 22Pistol 6

fykseN

L10

11/17/5 · 1376 dmg

ADR

76

HS%

36

K/D

0.65

Entry 3/0Util 78Pistol 4
K/D -43%HS % -10%

Champ0u

L102

11/17/3 · 1195 dmg

ADR

66

HS%

27

K/D

0.65

Entry 3/0Multi 1Util 9AWP 5Pistol 1

largisko

L10

9/16/4 · 1000 dmg

ADR

56

HS%

56

K/D

0.56

Entry 3/0Util 39Pistol 3

SONCE131314's team

8 · 5

H4NS_LANDA

L102

19/9/2 · 1725 dmg

ADR

96

HS%

58

K/D

2.11

Entry 1/0Multi 1Util 103Pistol 4

CyberBulbash

L104

17/10/7 · 1498 dmg

ADR

83

HS%

65

K/D

1.70

Multi 3Util 218Pistol 1
ADR -10%HS % +38%K/D +32%

EZSTAR

L104

17/12/6 · 1915 dmg

ADR

106

HS%

53

K/D

1.42

Entry 5/0Util 89Pistol 5

impulsick

L103

16/12/5 · 1830 dmg

ADR

102

HS%

56

K/D

1.33

Entry 1/0Util 7Pistol 3

SONCE131314

L10

9/14/6 · 1065 dmg

ADR

59

HS%

44

K/D

0.64

Entry 1/0Util 35AWP 2Pistol 1
K/D -45%ADR -26%

Half-by-half

First half

4 · 8

Second half

1 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.