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Winner · CruncklePunk's team

13

86 kills · 5 players

de_mirage · 37 min

23 rounds · 2026-05-30

North America 5V5 Queue

Kizumaa's team

10

82 kills · 5 players

Top fragger

CruncklePunk

26 kills

Top impact

CruncklePunk

113 ADR

Util damage

2710_

243 HP

Weak spots this match

vs lifetime baseline
  • Matriix481

    K/D 0.94 (avg 1.13)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

CruncklePunk's team

4 · 9

CruncklePunk

L73

26/19/7 · 2608 dmg

ADR

113

HS%

54

K/D

1.37

Entry 7/0Multi 3Util 135Pistol 1

2710_

L93

18/16/8 · 1905 dmg

ADR

83

HS%

33

K/D

1.12

Multi 2Util 243Pistol 1

ronelsms

L81

16/13/5 · 1468 dmg

ADR

64

HS%

50

K/D

1.23

Multi 1Util 111Pistol 2

Matriix481

L85

15/16/5 · 1611 dmg

ADR

70

HS%

40

K/D

0.94

Entry 1/0Multi 2Util 16AWP 1Pistol 2
K/D -17%ADR -14%

slingrocks

L81

11/18/7 · 1612 dmg

ADR

70

HS%

73

K/D

0.61

Entry 1/0Util 53Pistol 2

Kizumaa's team

8 · 2

AlapTheFrog

L82

23/16/6 · 2580 dmg

ADR

112

HS%

35

K/D

1.44

Entry 5/0Multi 1Util 186AWP 1Pistol 4

Kickass365

L82

17/17/3 · 1616 dmg

ADR

70

HS%

53

K/D

1.00

Entry 1/0Multi 2Util 18

WT_-

3

14/18/5 · 1581 dmg

ADR

69

HS%

64

K/D

0.78

Entry 1/0Multi 1Util 39Pistol 2

Kizumaa

L82

14/18/3 · 1206 dmg

ADR

52

HS%

57

K/D

0.78

Entry 4/0Multi 2Util 79AWP 8Pistol 2

-bobik738-

L81

14/18/9 · 1841 dmg

ADR

80

HS%

43

K/D

0.78

Entry 3/0Util 68AWP 1Pistol 2

Half-by-half

First half

4 · 8

Second half

9 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.