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Winner · BARRAGANN's team

13

72 kills · 5 players

de_dust2 · 25 min

15 rounds · 2026-06-06

Europe 5v5 Queue

nbNNN13's team

2

38 kills · 5 players

Top fragger

verdugo-

18 kills

Top impact

verdugo-

150 ADR

Util damage

MOOSul

148 HP

Weak spots this match

vs lifetime baseline
  • BeLu99

    K/D 0.47 (avg 1.12)

    -58%
  • BeLu99

    ADR 60 (avg 83)

    -28%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

BARRAGANN's team

10 · 3

verdugo-

L93

18/7/8 · 2247 dmg

ADR

150

HS%

83

K/D

2.57

Entry 3/0Util 15Pistol 6
K/D +127%ADR +87%

SALVODARUOR

L93

15/10/1 · 1492 dmg

ADR

100

HS%

67

K/D

1.50

Entry 3/0Util 12Pistol 2
HS % +43%K/D +14%

alexorr

L72

14/7/4 · 1400 dmg

ADR

93

HS%

64

K/D

2.00

Multi 1Util 109Pistol 3
K/D +59%HS % +28%

BARRAGANN

L52

13/10/6 · 1084 dmg

ADR

72

HS%

62

K/D

1.30

Entry 3/0Util 63Pistol 1
ADR -9%HS % +19%K/D +14%

MOOSul

L83

12/4/3 · 1157 dmg

ADR

77

HS%

42

K/D

3.00

Entry 1/0Multi 1Util 148AWP 3Pistol 1

nbNNN13's team

2 · 0

DoWayMeKeyTo

L81

12/14/2 · 1451 dmg

ADR

97

HS%

42

K/D

0.86

Entry 1/0Multi 1Util 85AWP 4

nbNNN13

L71

7/15/1 · 820 dmg

ADR

55

HS%

71

K/D

0.47

Entry 1/0Util 35

BeLu99

L8

7/15/0 · 904 dmg

ADR

60

HS%

57

K/D

0.47

Pistol 2
K/D -58%ADR -28%HS % +39%

BotFrangu7

L6

6/14/5 · 796 dmg

ADR

53

HS%

50

K/D

0.43

Entry 1/0Util 38Pistol 4

ctzNN

L9

6/15/3 · 832 dmg

ADR

56

HS%

33

K/D

0.40

Entry 2/0Util 9Pistol 4

Half-by-half

First half

10 · 2

Second half

3 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.