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Winner · KISLYAKK

13

70 kills · 5 players

de_ancient · 30 min

18 rounds · 2026-05-19

S57 EU Main A - Regular Season

Sicarios

5

49 kills · 5 players

Top fragger

fl1nkk666

19 kills

Top impact

frsunr1se

107 ADR

Util damage

frsunr1se

179 HP

Weak spots this match

vs lifetime baseline
  • tixon3777

    HS % 25% (avg 44%)

    -43%
  • tixon3777

    K/D 0.80 (avg 1.29)

    -38%
  • tixon3777

    ADR 78 (avg 94)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

KISLYAKK

9 · 4

fl1nkk666

L106

19/10/4 · 1700 dmg

ADR

94

HS%

53

K/D

1.90

Entry 4/0Multi 2Util 57Pistol 3
K/D +81%ADR +17%

frsunr1se

L103

18/9/3 · 1925 dmg

ADR

107

HS%

56

K/D

2.00

Entry 2/0Multi 2Util 179Pistol 3

yutiik

2

13/10/2 · 1161 dmg

ADR

65

HS%

46

K/D

1.30

Multi 1Util 50Pistol 1

YarNik

L101

12/7/6 · 1314 dmg

ADR

73

HS%

17

K/D

1.71

Entry 3/0Util 151AWP 6Pistol 2

Deadcat--

L101

8/13/3 · 1032 dmg

ADR

57

HS%

25

K/D

0.62

Entry 1/0Util 36

Sicarios

3 · 2

tixon3777

L102

12/15/5 · 1412 dmg

ADR

78

HS%

25

K/D

0.80

Entry 1/0Multi 1Util 132AWP 3Pistol 5
HS % -43%K/D -38%

vvs-

1

11/13/2 · 1267 dmg

ADR

70

HS%

45

K/D

0.85

Entry 5/0Multi 1Util 60

Scandiy_-

10/13/2 · 1018 dmg

ADR

57

HS%

70

K/D

0.77

Entry 1/0Util 51Pistol 2

H4isse

L101

9/15/1 · 1014 dmg

ADR

56

HS%

78

K/D

0.60

Util 26Pistol 2

Rs1x

L101

7/14/4 · 975 dmg

ADR

54

HS%

86

K/D

0.50

Entry 1/0Util 52Pistol 1

Half-by-half

First half

9 · 3

Second half

4 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.