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Winner · JamesMayhem's team

1

79 kills · 5 players

de_mirage · 31 min

1 rounds · 2024-04-04

COMPETITIVE 5v5

ballals's team

0

55 kills · 5 players

Top fragger

focslx

27 kills

Top impact

focslx

0 ADR

Util damage

focslx

0 HP

Weak spots this match

vs lifetime baseline
  • focslx

    ADR 0 (avg 85)

    -100%
  • Miisch_

    ADR 0 (avg 74)

    -100%
  • JamesMayhem

    ADR 0 (avg 79)

    -100%
  • Puxil

    ADR 0 (avg 79)

    -100%
  • Assassin1333

    ADR 0 (avg 83)

    -100%
  • c0ZMXxx

    ADR 0 (avg 76)

    -100%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

JamesMayhem's team

7 · 6

focslx

L77

27/10/2 · 0 dmg

ADR

0

HS%

44

K/D

2.70

Multi 4
ADR -100%K/D +129%

Miisch_

L71

17/11/4 · 0 dmg

ADR

0

HS%

47

K/D

1.55

ADR -100%K/D +36%

JamesMayhem

L64

16/11/7 · 0 dmg

ADR

0

HS%

44

K/D

1.45

Multi 1
ADR -100%HS % -10%K/D +10%

Puxil

L81

14/9/7 · 0 dmg

ADR

0

HS%

36

K/D

1.56

Multi 1
ADR -100%HS % -20%K/D +44%

Assassin1333

L7

5/14/2 · 0 dmg

ADR

0

HS%

60

K/D

0.36

ADR -100%K/D -66%HS % +20%

ballals's team

5 · 2

c0ZMXxx

L73

17/16/6 · 0 dmg

ADR

0

HS%

47

K/D

1.06

Multi 2
ADR -100%K/D -9%

SaNch1z2

L72

17/13/4 · 0 dmg

ADR

0

HS%

29

K/D

1.31

Multi 1
ADR -100%HS % -34%K/D +21%

Pakke

L82

11/15/2 · 0 dmg

ADR

0

HS%

82

K/D

0.73

Multi 2
K/D -24%HS % +95%

OsamaAb

L7

6/17/3 · 0 dmg

ADR

0

HS%

67

K/D

0.35

ADR -100%K/D -82%HS % +34%

ballals

L7

4/18/3 · 0 dmg

ADR

0

HS%

75

K/D

0.22

K/D -82%HS % +60%

Half-by-half

First half

7 · 5

Second half

6 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.