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reiotu's team

5

51 kills · 5 players

de_overpass · 32 min

18 rounds · 2026-06-02

Europe 5v5 Queue

Winner · sclepp's team

13

75 kills · 5 players

Top fragger

sclepp

20 kills

Top impact

sclepp

120 ADR

Util damage

s3v3raL

200 HP

Weak spots this match

vs lifetime baseline
  • s3v3raL

    K/D 0.77 (avg 1.19)

    -35%
  • f3armydelay

    ADR 64 (avg 85)

    -25%
  • skelet

    HS % 36% (avg 46%)

    -22%
  • f3armydelay

    HS % 42% (avg 53%)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

reiotu's team

3 · 2

pLoghA

L102

18/16/3 · 1971 dmg

ADR

110

HS%

56

K/D

1.12

Entry 4/0Multi 2AWP 1Pistol 6

LelouchUser

L10

10/17/5 · 1461 dmg

ADR

81

HS%

40

K/D

0.59

Entry 2/0Util 16Pistol 2

s3v3raL

1

10/13/4 · 1414 dmg

ADR

79

HS%

90

K/D

0.77

Entry 1/0Util 200AWP 1Pistol 3
K/D -35%HS % +73%

Tanji-

L10

7/14/1 · 1004 dmg

ADR

56

HS%

57

K/D

0.50

Pistol 1

reiotu

L102

6/15/0 · 613 dmg

ADR

34

HS%

83

K/D

0.40

Entry 1/0Util 41Pistol 1

sclepp's team

9 · 4

sclepp

L103

20/11/9 · 2158 dmg

ADR

120

HS%

70

K/D

1.82

Entry 1/0Multi 1Util 43Pistol 3

-Sanchoz

L102

16/10/2 · 1364 dmg

ADR

76

HS%

75

K/D

1.60

Entry 2/0Util 52Pistol 3

skelet

L103

14/12/5 · 1654 dmg

ADR

92

HS%

36

K/D

1.17

Entry 3/0Multi 2Util 88
HS % -22%

a7sushi

L102

13/8/3 · 1506 dmg

ADR

84

HS%

54

K/D

1.62

Entry 1/0Util 2Pistol 2

f3armydelay

L103

12/10/1 · 1143 dmg

ADR

64

HS%

42

K/D

1.20

Entry 3/0Multi 2Util 53Pistol 1
ADR -25%HS % -21%

Half-by-half

First half

3 · 9

Second half

2 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.