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Winner · Molokko's team

1

85 kills · 5 players

de_mirage · 38 min

1 rounds · 2024-04-02

COMPETITIVE 5v5

culs's team

0

80 kills · 5 players

Top fragger

-SNABBI

22 kills

Top impact

denn1s

0 ADR

Util damage

denn1s

0 HP

Weak spots this match

vs lifetime baseline
  • denn1s

    ADR 0 (avg 81)

    -100%
  • halfgod666

    ADR 0 (avg 84)

    -100%
  • -VladaN

    ADR 0 (avg 77)

    -100%
  • sobkq

    ADR 0 (avg 77)

    -100%
  • Molokko

    ADR 0 (avg 84)

    -100%
  • zenqju-

    ADR 0 (avg 86)

    -100%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Molokko's team

5 · 8

denn1s

L105

21/17/7 · 0 dmg

ADR

0

HS%

71

K/D

1.24

Multi 4
ADR -100%HS % +69%

halfgod666

L102

18/16/8 · 0 dmg

ADR

0

HS%

44

K/D

1.12

Multi 2
ADR -100%

-VladaN

L102

17/13/3 · 0 dmg

ADR

0

HS%

65

K/D

1.31

Multi 1
ADR -100%HS % +35%K/D +16%

sobkq

L101

15/17/3 · 0 dmg

ADR

0

HS%

40

K/D

0.88

Multi 2
ADR -100%K/D -14%

Molokko

L103

14/17/5 · 0 dmg

ADR

0

HS%

64

K/D

0.82

Multi 1
ADR -100%K/D -28%HS % +31%

culs's team

7 · 2

-SNABBI

L102

22/17/2 · 0 dmg

ADR

0

HS%

45

K/D

1.29

Multi 3
K/D +19%

zenqju-

L103

20/18/4 · 0 dmg

ADR

0

HS%

50

K/D

1.11

Multi 2
ADR -100%K/D -12%

UninstallCs2

L102

18/15/4 · 0 dmg

ADR

0

HS%

39

K/D

1.20

Multi 1
HS % -15%K/D +9%

culs

L102

13/18/7 · 0 dmg

ADR

0

HS%

69

K/D

0.72

Multi 1
ADR -100%K/D -35%HS % +44%

kkff666

L10

7/17/2 · 0 dmg

ADR

0

HS%

71

K/D

0.41

K/D -66%HS % +34%

Half-by-half

First half

5 · 7

Second half

8 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.