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_never's team

10

77 kills · 5 players

de_inferno · 37 min

23 rounds · 2026-06-10

North America 5V5 Queue

Winner · Eeeery's team

13

78 kills · 5 players

Top fragger

_never

22 kills

Top impact

_never

105 ADR

Util damage

ato92

412 HP

Weak spots this match

vs lifetime baseline
  • opxennnnn

    K/D 0.59 (avg 1.18)

    -50%
  • opxennnnn

    ADR 62 (avg 78)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

_never's team

9 · 1

_never

L82

22/14/5 · 2412 dmg

ADR

105

HS%

45

K/D

1.57

Entry 3/0Multi 2Util 383AWP 1Pistol 2

wangla_xD

4

20/18/1 · 1897 dmg

ADR

83

HS%

20

K/D

1.11

Entry 3/0Multi 1AWP 6Pistol 1

jensen_gg

L7

18/14/8 · 2009 dmg

ADR

87

HS%

56

K/D

1.29

Entry 3/0Util 356Pistol 2

rainbow5dx

L53

12/15/4 · 1395 dmg

ADR

61

HS%

50

K/D

0.80

Entry 1/0Multi 1Util 60AWP 3Pistol 5

Wickaki

L41

5/17/4 · 636 dmg

ADR

28

HS%

40

K/D

0.29

Entry 2/0Pistol 1

Eeeery's team

3 · 10

Eeeery

L71

20/13/4 · 1736 dmg

ADR

76

HS%

40

K/D

1.54

Entry 2/0Multi 1Util 210

ato92

2

18/13/7 · 2326 dmg

ADR

101

HS%

22

K/D

1.38

Entry 5/0Multi 1Util 412AWP 5Pistol 2

Bongzilla

L45

16/13/4 · 1828 dmg

ADR

80

HS%

19

K/D

1.23

Entry 1/0Multi 1Util 403AWP 7Pistol 3

2Shlumptt

L63

14/21/9 · 1611 dmg

ADR

70

HS%

71

K/D

0.67

Entry 3/0Util 339Pistol 3

opxennnnn

L72

10/17/5 · 1414 dmg

ADR

62

HS%

50

K/D

0.59

Util 152
K/D -50%ADR -21%

Half-by-half

First half

9 · 3

Second half

1 · 10

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.