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Winner · -AlucarD-_'s team

1

89 kills · 5 players

de_mirage · 35 min

1 rounds · 2024-02-05

COMPETITIVE 5V5

TLM103's team

0

78 kills · 5 players

Top fragger

HazardPrime

28 kills

Top impact

-AlucarD-_

0 ADR

Util damage

-AlucarD-_

0 HP

Weak spots this match

vs lifetime baseline
  • -AlucarD-_

    ADR 0 (avg 80)

    -100%
  • miqqqqqqq

    ADR 0 (avg 86)

    -100%
  • HazardPrime

    ADR 0 (avg 79)

    -100%
  • BI66I3

    ADR 0 (avg 78)

    -100%
  • TLM103

    ADR 0 (avg 70)

    -100%
  • TLM103

    K/D 0.40 (avg 1.03)

    -61%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

-AlucarD-_'s team

7 · 6

-AlucarD-_

L42

24/19/10 · 0 dmg

ADR

0

HS%

50

K/D

1.26

Multi 1
ADR -100%K/D +30%

ThomyShelby9

L13

23/14/5 · 0 dmg

ADR

0

HS%

30

K/D

1.64

Multi 2
HS % -19%K/D +78%

odinSHELBY

L24

15/14/0 · 0 dmg

ADR

0

HS%

47

K/D

1.07

Multi 2
K/D +75%HS % +38%

miqqqqqqq

L22

14/16/8 · 0 dmg

ADR

0

HS%

21

K/D

0.88

ADR -100%HS % -55%

startford12

L12

13/15/5 · 0 dmg

ADR

0

HS%

31

K/D

0.87

HS % -18%K/D +55%

TLM103's team

5 · 5

HazardPrime

L16

28/16/9 · 0 dmg

ADR

0

HS%

61

K/D

1.75

Multi 2
ADR -100%K/D +58%

BI66I3

L31

16/18/3 · 0 dmg

ADR

0

HS%

44

K/D

0.89

Multi 1
ADR -100%K/D -14%

Gavazzin

L11

14/16/3 · 0 dmg

ADR

0

HS%

36

K/D

0.88

HS % -12%K/D +22%

Redbul-l

L32

12/19/7 · 0 dmg

ADR

0

HS%

83

K/D

0.63

K/D -43%HS % +66%

TLM103

L3

8/20/2 · 0 dmg

ADR

0

HS%

75

K/D

0.40

ADR -100%K/D -61%HS % +44%

Half-by-half

First half

7 · 5

Second half

6 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.