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Michalek456's team

9

69 kills · 5 players

de_inferno · 43 min

22 rounds · 2026-05-23

Europe 5v5 Queue

Winner · Dr0goo's team

13

83 kills · 5 players

Top fragger

Dr0goo

22 kills

Top impact

Dr0goo

101 ADR

Util damage

thoushalt

365 HP

Weak spots this match

vs lifetime baseline
  • Err0y

    HS % 14% (avg 40%)

    -65%
  • Err0y

    K/D 0.88 (avg 1.07)

    -18%
  • Err0y

    ADR 64 (avg 75)

    -15%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Michalek456's team

4 · 5

Te0o2

L71

20/17/4 · 1990 dmg

ADR

91

HS%

50

K/D

1.18

Entry 6/0Multi 1Util 1AWP 3Pistol 2
ADR +20%K/D +9%

Legatus1337

L62

17/19/7 · 2132 dmg

ADR

97

HS%

65

K/D

0.89

Entry 3/0Multi 2Util 65Pistol 6

KoKostek

L61

14/16/7 · 1673 dmg

ADR

76

HS%

57

K/D

0.88

Entry 2/0Util 132Pistol 4

Michalek456

L74

13/17/6 · 1345 dmg

ADR

61

HS%

38

K/D

0.76

Multi 1Util 8Pistol 2

paremvasak

L61

5/17/2 · 618 dmg

ADR

28

HS%

40

K/D

0.29

Util 138

Dr0goo's team

8 · 5

Dr0goo

L52

22/12/7 · 2231 dmg

ADR

101

HS%

45

K/D

1.83

Entry 1/0Multi 3Util 164Pistol 5

az0ix

L75

17/14/4 · 1922 dmg

ADR

87

HS%

41

K/D

1.21

Entry 3/0Multi 2Util 117AWP 1

thoushalt

L73

15/13/5 · 1746 dmg

ADR

79

HS%

67

K/D

1.15

Entry 1/0Multi 1Util 365

Zebulon

L63

15/17/4 · 1631 dmg

ADR

74

HS%

33

K/D

0.88

Entry 2/0Multi 1Util 14Pistol 3
HS % -11%K/D -10%

Err0y

L7

14/16/4 · 1398 dmg

ADR

64

HS%

14

K/D

0.88

Entry 4/0Util 46AWP 6Pistol 1
HS % -65%K/D -18%

Half-by-half

First half

4 · 8

Second half

5 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.