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H2_Niky's team

4

44 kills · 5 players

de_inferno · 33 min

17 rounds · 2026-06-03

Europe 5v5 Queue

Winner · RuDLaW's team

13

76 kills · 5 players

Top fragger

TotallyBot

21 kills

Top impact

TotallyBot

134 ADR

Util damage

copurix

154 HP

Weak spots this match

vs lifetime baseline
  • tonkata37

    K/D 0.60 (avg 1.11)

    -46%
  • tonkata37

    ADR 56 (avg 83)

    -33%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

H2_Niky's team

2 · 2

-Alexx_

L9

12/15/3 · 1452 dmg

ADR

85

HS%

100

K/D

0.80

Entry 1/0Multi 1Util 45Pistol 4

sLash1ng00

L101

9/15/1 · 807 dmg

ADR

48

HS%

78

K/D

0.60

Multi 1Util 24AWP 2

tonkata37

1

9/15/2 · 945 dmg

ADR

56

HS%

67

K/D

0.60

Entry 2/0Multi 1Util 43Pistol 1
K/D -46%ADR -33%HS % +12%

callme--

L91

8/17/7 · 1448 dmg

ADR

85

HS%

50

K/D

0.47

Entry 1/0Multi 1Util 100Pistol 3

H2_Niky

1

6/15/1 · 856 dmg

ADR

50

HS%

50

K/D

0.40

Util 16AWP 1Pistol 2

RuDLaW's team

10 · 3

TotallyBot

L105

21/9/3 · 2269 dmg

ADR

134

HS%

62

K/D

2.33

Entry 7/0Multi 1Util 72Pistol 6

Exdra

L91

15/9/4 · 1487 dmg

ADR

88

HS%

33

K/D

1.67

Entry 1/0Util 95Pistol 1

TRM372

L73

15/10/3 · 1367 dmg

ADR

80

HS%

47

K/D

1.50

Entry 1/0Util 39

copurix

L93

14/8/5 · 1422 dmg

ADR

84

HS%

50

K/D

1.75

Entry 4/0Multi 1Util 154Pistol 1
K/D +68%HS % +16%

RuDLaW

L101

11/8/4 · 1403 dmg

ADR

83

HS%

55

K/D

1.38

Multi 1Util 143AWP 3Pistol 5

Half-by-half

First half

2 · 10

Second half

2 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.