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Winner · rispa's team

16

112 kills · 5 players

de_dust2 · 47 min

30 rounds · 2026-06-12

Europe 5v5 Queue

AntonVangout's team

14

100 kills · 5 players

Top fragger

rispa

30 kills

Top impact

rispa

104 ADR

Util damage

_jinwoo__

221 HP

Weak spots this match

vs lifetime baseline
  • her0in6

    HS % 29% (avg 35%)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

rispa's team

6 · 6 · OT 4

rispa

L25

30/20/9 · 3117 dmg

ADR

104

HS%

23

K/D

1.50

Entry 3/0Multi 2Util 36AWP 6Pistol 3

marburg2

L25

25/20/11 · 3031 dmg

ADR

101

HS%

28

K/D

1.25

Entry 4/0Multi 2Util 78AWP 11Pistol 3

_jinwoo__

L22

21/19/8 · 2159 dmg

ADR

72

HS%

38

K/D

1.11

Entry 3/0Util 221Pistol 2

VHx1

L12

19/24/9 · 2149 dmg

ADR

72

HS%

42

K/D

0.79

Entry 2/0Util 69Pistol 4

ManiakosTv

L12

17/18/6 · 1599 dmg

ADR

53

HS%

47

K/D

0.94

Util 60Pistol 3

AntonVangout's team

6 · 6 · OT 2

her0in6

L16

24/24/9 · 2735 dmg

ADR

91

HS%

29

K/D

1.00

Entry 5/0Multi 2AWP 3Pistol 4
HS % -17%ADR +43%K/D +35%

AntonVangout

L14

23/22/4 · 2085 dmg

ADR

70

HS%

74

K/D

1.05

Entry 4/0Multi 2Util 78AWP 1Pistol 2

killsofter

L21

21/21/7 · 2776 dmg

ADR

93

HS%

62

K/D

1.00

Entry 3/0Multi 1Util 157Pistol 1
K/D +37%ADR +36%

croqqoh

L31

17/25/7 · 1947 dmg

ADR

65

HS%

41

K/D

0.68

Entry 1/0Multi 1Pistol 3

DaRealPlayer

L12

15/22/7 · 1992 dmg

ADR

66

HS%

40

K/D

0.68

Entry 5/0Util 72AWP 7

Half-by-half

First half

6 · 6

Second half

6 · 6

Overtime

4 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.