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Winner · motechkAHAH's team

13

88 kills · 5 players

de_overpass · 40 min

23 rounds · 2026-05-31

Europe 5v5 Queue

0obi1's team

10

72 kills · 5 players

Top fragger

forestjuice

26 kills

Top impact

forestjuice

111 ADR

Util damage

gearAko

302 HP

Weak spots this match

vs lifetime baseline
  • motechkAHAH

    ADR 70 (avg 84)

    -17%
  • gearAko

    K/D 1.00 (avg 1.18)

    -15%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

motechkAHAH's team

8 · 5

forestjuice

L96

26/16/8 · 2554 dmg

ADR

111

HS%

38

K/D

1.62

Entry 2/0Multi 4AWP 8Pistol 2

azowsky_

L92

19/13/4 · 1949 dmg

ADR

85

HS%

53

K/D

1.46

Entry 2/0Multi 2Util 64AWP 7
HS % +47%K/D +29%

Shurky

3

16/17/4 · 1659 dmg

ADR

72

HS%

25

K/D

0.94

Entry 2/0Multi 2Util 2Pistol 1

motechkAHAH

L101

15/14/4 · 1609 dmg

ADR

70

HS%

67

K/D

1.07

Entry 3/0Multi 1Util 56Pistol 3
ADR -17%HS % +49%

atom61

L81

12/13/7 · 1634 dmg

ADR

71

HS%

42

K/D

0.92

Util 104Pistol 2

0obi1's team

4 · 6

SeeQ-_-

L94

17/17/3 · 1819 dmg

ADR

79

HS%

41

K/D

1.00

Entry 2/0Multi 2Util 168AWP 2Pistol 4
HS % -9%

gearAko

L92

17/17/3 · 1624 dmg

ADR

71

HS%

47

K/D

1.00

Entry 3/0Multi 2Util 302AWP 1Pistol 6
K/D -15%ADR -12%

0obi1

2

16/19/4 · 2017 dmg

ADR

88

HS%

44

K/D

0.84

Entry 7/0Multi 2Util 23AWP 2Pistol 3

Yondaime24

L101

12/18/4 · 1526 dmg

ADR

66

HS%

75

K/D

0.67

Entry 1/0Multi 1Pistol 2

mckenzi06

L71

10/18/11 · 1378 dmg

ADR

60

HS%

30

K/D

0.56

Entry 1/0Multi 1Util 65Pistol 1

Half-by-half

First half

8 · 4

Second half

5 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.